The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:10:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Connections
Surfing game?
Pages: [
1
]
« previous
next »
Author
Topic: Surfing game? (Read 991 times)
anonymouse
Member
Posts: 302
Surfing game?
«
on:
September 07, 2005, 05:27:41 PM »
(I never know where to put this sort of topic at the Forge..)
I'm running a mecha game with a slightly unusual method of flying, and while I've managed a pretty good rules plugin to handle this, I'm
really
curious if someone else might've done something similar. Are there any games (and doesn't necessarily have to be tabletop RPG, though not looking for video/console) out there that have a rules system for.. surfing? Wave speed, stability, tricks.. all that good stuff?
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Jason Morningstar
Member
Posts: 1428
Re: Surfing game?
«
Reply #1 on:
September 08, 2005, 05:53:10 AM »
I'd look at the control and trick schemes built into console games like Kelly Slater Pro Surfer and Transword Surf. That would be a start - at least they've organized the activity into some sort of heirarchy and metaphor.
--Jason
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Eric Provost
Member
Posts: 581
Re: Surfing game?
«
Reply #2 on:
September 08, 2005, 06:10:05 AM »
Out of curiosity, what are you looking to get from those rules? Numbers? Like, how a fast wave affects your stability and your speed? Stuff like that?
Unfortunately I just don't know of any surfing games, but I am a fan of mecha strategy games. My introduction to Battletech predated my introduction to RPGs of any form, and my introduction to Battletech came from a disucussion about my fandom of Robotech.
I just noticed that you said that you're running this game, not designing it. (Well, if you're looking for plugin rules yer doing some designing) So, I'm curious about what rules set your using.
-Eric
Logged
Eric's RPGs
My Bloggy
anonymouse
Member
Posts: 302
Re: Surfing game?
«
Reply #3 on:
September 08, 2005, 11:40:11 AM »
jason,
Yeah, I've got a cheap copy of Transworld Surf on-hand, going to be checking that out this weekend.
Eric,
This is for a Mekton Zeta game; it's really the only mecha game around, aside from BattleTech, and for the source material BT just would never work (am a big BT fan though -- Free Worlds League, represent!). I'll probably wind up posting whatever I use over at rpg.net, or maybe on some webspace, for the curious (MZ is woefully out of date when it comes to modern mecha style and tropes). Will know after some playtest this weekend.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Eric Provost
Member
Posts: 581
Re: Surfing game?
«
Reply #4 on:
September 08, 2005, 11:48:02 AM »
Quote
it's really the only mecha game around, aside from BattleTech
Oooh! You're leaving out my current favorite mecha game,
Heavy Gear
. Favorite meaning it's the only one I've played in the past decade. Wow. I think I pulled that sucker off the shelf last in... gaw... '98. Ouch. I need more mecha-fan-friends that have time to waste learning complex rules & strategy.
If it's any interest, HG does have a standard um...
roller skating
rules set. Pretty much every mecha has wheels on the backs of their feet for skimming about the place.
Unfortunately for me, I've never checked out Zeta, so I've got no basis of comparison.
Every so often my mind wanders back to mecha games, Robotech, and making a Nar mecha RPG. *momentary dreamy state*
But, back on topic, I'll be interested to hear about the playtest. Keep us up to date?
-Eric
Logged
Eric's RPGs
My Bloggy
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum