The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:18:16 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Can a Producer Split his Budget for one Conflict?
Pages: [
1
]
« previous
next »
Author
Topic: Can a Producer Split his Budget for one Conflict? (Read 1101 times)
Judaicdiablo
Member
Posts: 43
Can a Producer Split his Budget for one Conflict?
«
on:
September 14, 2005, 09:21:19 AM »
Here is the situation:
There is a conflict with multiple Protagonists. The conflict is determined and the stakes have been set. I am the Producer and I decide that I want to win one of these conflicts more than the other. As I read the rules, I put forth my budget and that budget applies to all conflicts in that scene. We flip and decide as normal.
Question 1:
Could I spend seperately on each Protagonist if I wanted to?
I.E. 2 Budget for everyone but 2 extra budget for just one of the Protagonists.
I know that Matt wrote this in another topic:
Quote
Oh, Matt did that for no good reason, they all think, and this way would be much more fun. Bah! Learn you nothing from Vincent's animated diagrams? Play as written or taste the whip (like in the Burning Wheel 'Deviant Play' lifepath)!
It was early in the first pilot and if I went too strong, the Protagonists would likely have all lost their stakes.
--Brandon
Logged
John Harper
Member
Posts: 1054
flip you for real
Re: Can a Producer Split his Budget for one Conflict?
«
Reply #1 on:
September 14, 2005, 10:25:46 AM »
The rules don't support this approach. I think you
could
do it without screwing things up too badly. The question is, do you ever really need to do this?
Quote from: Judaicdiablo
It was early in the first pilot and if I went too strong, the Protagonists would likely have all lost their stakes.
This makes me go hmmmmmmm. In PTA, losing stakes is always okay. A set of stakes is a fork in the road. You resolve them, and take one fork or the other. There should almost never be a time when a player must absolutely win the stakes in order to have fun. The
characters
want to win, of course, but the
players
should be interested in either outcome. If they're not, the stakes may not be the right ones to begin with.
«
Last Edit: September 14, 2005, 10:30:44 AM by John Harper
»
Logged
Agon
: An ancient Greek RPG. Prove the glory of your name!
John Harper
Member
Posts: 1054
flip you for real
Re: Can a Producer Split his Budget for one Conflict?
«
Reply #2 on:
September 16, 2005, 01:23:02 PM »
As a follow-up, here's an example of a conflict in which every protagonist fails. And it rocks the house.
From this AP of Tony's game on RPGnet:
http://forum.rpg.net/showthread.php?t=217509
Quote from: TonyLB
Basically, we had a whole mess of conflicts:
Ivan: Control the situation
Miranda: Get to Ivan before anyone else
Johnny: No Petrovs get hurt (Sean? October? Screw 'em)
October: Control Ivan
Every single one of those failed simultaneously. The dice said S had to narrate. He came through with flying colors: Ivan totally lost it, shot Sean (as mentioned) got smacked by October but not controlled and then in the tousle S narrated that Ivan shot himself. Then Ivan escapes, leaving a blood trail out the back door.
Awesome.
Logged
Agon
: An ancient Greek RPG. Prove the glory of your name!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum