Forum changes: Editing of posts has been turned off until further notice.
Started by Kenway, March 26, 2002, 01:05:30 PM
QuoteAs far as combat goes, It's been my experience that players will protract a fight scene if they want it to rock. For example, in one game I ran a player was fighting an npc villain and got a Monologue that I probably would have let him use to drop the axe on the baddie, so to speak. Instead, he described some intense, gritty grappling and ended up cutting his opponent above the eyes causing the blood to blind him. Then he turned it back over to me. Clearly, he was interested in the story and not in defeating the GM's plans.
Quote from: KenwayAre there problems with my reasoning?
Quote from: Mike HolmesI'd keep rambling on with consequences until the GM made me stop.
Quote from: Mike HolmesMike's Goblin MoV:So I slap the goblin out of the way and it lands with a fleshy sound on the floor of the cave entrance. I sneer at it as I pass. Suddenly, the goblin pulls at it's chin revealing that it has on a magic mask that conceals it's true nature. As the mask comes off, a bright light surrounds the figure of the goblin and it slowly begins to grow and change shape.
QuoteAs we stand stunned before this awesome transformation, what seemed to be a lowly Goblin Guard changes into Kheldrok, the emperor's Half-Troll cheif of the March watch, known for his knowledge of matters 'Cloak and Dagger'.
Quote"You fool, I await the arrival of the Goblin Hoard Train arriving from the south. The emperor has charged me with obtaining an item of power from the Goblin Cheiftain's magic chest, " relates Kheldrok with anannoyed look on his massive furrrowed brow, "I'll give you to the count of ten to be away from here, lest you spoil my little surprise."
Quote"But Lord Kheldrok," I reply trying to put the burly humanoid at ease, "I didn't know it was you, please, let us offer our services in finding the item you seek."
QuoteThe torchlight glints off the imposing mail hauberk that Kheldrok wears with giving him the look of a being that has seen, and won many a bloody fight. He seems to be tinking about my proposal.
QuoteSuddenly from further out at the cave entrance there is the sound of somebody approaching. Many feet, armored in the goblin style.
Quote from: James V. West... All you can do is come up with cool npcs, cool settings, and cool potential conflicts. Then excercise some clever and/or aggressive scene framing to get the elements into play that you are really wanting to see ...
QuoteIt seems to be the case that some of the cool aspects of a cool NPC may not have been fully expressed to the players by the time a conflict begins.