The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:22:42 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
C&C
Pages: [
1
]
« previous
next »
Author
Topic: C&C (Read 1019 times)
Dav
Member
Posts: 432
C&C
«
on:
March 27, 2002, 11:34:19 AM »
All;
Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at
davharnish@hotmail.com
, and I will send you a copy.
22 pages, PDF, small file (I think 100-200K).
I must say, some of the above-mentioned concerns are likely the result of sound thinking and sane rationale. But what the hell?
Dav
Logged
Dav
Member
Posts: 432
C&C
«
Reply #1 on:
March 27, 2002, 11:52:58 AM »
I lied completely just now. Clinton, the man of great grace and wonder, has offered to host C&C for a bit.
C.R.N.: Cool Restriction: None
Dav
Logged
Clinton R. Nixon
Member
Posts: 2624
C&C
«
Reply #2 on:
March 27, 2002, 12:10:30 PM »
And it's at
http://www.indie-rpgs.com/hosted/CandC.pdf
.
Logged
Clinton R. Nixon
CRN Games
Clinton R. Nixon
Member
Posts: 2624
C&C
«
Reply #3 on:
March 27, 2002, 12:33:40 PM »
I'll have to play it to find out if it's funny in play (and I will - Zak Arntson, I'm looking at you) - but it did make me giggle reading it.
- Clinton
Logged
Clinton R. Nixon
CRN Games
xiombarg
Member
Posts: 1183
C&C
«
Reply #4 on:
March 27, 2002, 01:22:11 PM »
I'm not sure if that "I don't know what hammer and spikes are used for" thing is a joke or not, but I'll note, from my 1st Edition AD&D dungeneering days, that they're used to spike open doors to prevent them from swinging closed. Good for stopping those "you enter the room and the doors close and something horrible happens" kinda trap.
Logged
love * Eris *
RPGs
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
UNSUNG IS OUT
Dav
Member
Posts: 432
Hammer n' Spikes
«
Reply #5 on:
March 28, 2002, 12:28:15 AM »
Xiombarg;
I honestly had no good goddamn clue what they were for. Why a hammer and spikes? It seems to me that wedging anything into the doorframe would work just as well.
I figured it was for pitching tents or spiking rope or something.
Anyway, I learned something today.
Dav
Logged
Gordon C. Landis
Member
Posts: 1024
I am Custom-Built Games
C&C
«
Reply #6 on:
March 28, 2002, 12:57:35 AM »
I'll add that spikes are also good (by old-time D&D logic, anyway) for keeping a door SHUT (don't want that monster getting out - it's too tough for us), anchoring ropes (i.e., serving as pitons), and as wedges in all kinds of fiendishly-designed traps, trapdoors, teeter-tooter floors, and etc.
Why, spikes and a hammer are ALMOST as valuable as a 10' pole . . . ;-)
Gordon
Logged
www.snap-game.com
(under construction)
contracycle
Member
Posts: 2807
C&C
«
Reply #7 on:
March 28, 2002, 08:13:26 PM »
Quote from: Gordon C. Landis
I'll add that spikes are also good (by old-time D&D logic, anyway) for keeping a door SHUT (don't want that monster getting out - it's too tough for us), anchoring ropes (i.e., serving as pitons), and as wedges in all kinds of fiendishly-designed traps, trapdoors, teeter-tooter floors, and etc.
...weighting a line, improvised axe-head, improvised chisel, being thrown onto suspect paving slabs... and of course the mallet does double duty in conjunction with the wooden stakes.
edit: ... improvised sling stones... being melted down for arrow-heads after of them "all your weapons magically disapear" gimmicks...
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum