The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:48:34 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Controlling Currency Hyper-Inflation II (split)
Pages: [
1
]
« previous
next »
Author
Topic: Controlling Currency Hyper-Inflation II (split) (Read 1125 times)
muranternet
Guest
Controlling Currency Hyper-Inflation II (split)
«
on:
October 11, 2005, 10:13:11 AM »
To clarify, the reason that a closed economy fails has nothing to do with the merits of the closed economic mini-theory, but rather because of player behavior, which is far different from realistic societal human behavior. UO was initially a closed system and it failed miserably because all it takes is one person with a tendency to hoard who gets in early, one person who figures out an exploit allowing massive resource harvesting, a group of players who hit up all the high-cash targets quickly, etc., and then the person who signs up the next day has nothing to earn or do, and he is unable to buy a magic cheesegrater from one of the aforementioned players because he has no way to trade for it. The closed system was abandoned quickly in favor of a semi-open.
A graduated tax system and decay are ways to attempt to approach the equilibrium that a closed system aims for, without the hazards imposed by player behavior. MMOGs do not have the same economic incentives or threats that allow a semi-closed system to work on Earth.
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Controlling Currency Hyper-Inflation II (split)
«
Reply #1 on:
October 11, 2005, 12:47:14 PM »
Hello,
The above was split from
Controlling Currency hyper-inflation
, a thread from early 2004.
Please review the site policies listed in the sticky thread at the top of the Site Discussion forum. We have some unusual rules here.
Although it's perfectly all right to continue the older discussion here in this new thread, I suggest that you begin posting in Actual Play, as the forum of choice for new people at the Forge.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum