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(November 03, 2007, 04:35:43 AM)
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lumpley games
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[DitV] So Tell Us: Was It Really The Butler?
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Topic: [DitV] So Tell Us: Was It Really The Butler? (Read 3364 times)
Pôl Jackson
Member
Posts: 33
Re: [DitV] So Tell Us: Was It Really The Butler?
«
Reply #15 on:
October 22, 2005, 12:32:40 PM »
Quote from: IMAGinES on October 19, 2005, 02:53:45 PM
And on that note, I'd say this thread is pretty much wrapped up, eh?
Room for one more opinion, I hope.
I just realized that the players and the GM should come to a consensus about the post-play reveal. If I, as a GM, would rather not reveal the original town creation to the players after the game, then that's something I should discuss with the players. If I really want to show them the goods, on the other hand, then that should be discussed, too.
I know that personally, I'd prefer not to do a post-play reveal. The town on the sheet isn't the
real
town. The
real
town is the one that the players created together, through play. I never want the players to think, "oh, what we thought was important in the town wasn't on the sheet at all. I guess we played it wrong."
But I could go the other way, too. If the players were really into seeing my notes - "hey, what started that whole mess, anyway?" - then I'd gladly show them.
- Pôl
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IMAGinES
Member
Posts: 141
AKA Rob Farquhar
Re: [DitV] So Tell Us: Was It Really The Butler?
«
Reply #16 on:
October 22, 2005, 04:02:08 PM »
Quote from: Pôl Jackson on October 22, 2005, 12:32:40 PM
I just realized that the players and the GM should come to a consensus about the post-play reveal. If I, as a GM, would rather not reveal the original town creation to the players after the game, then that's something I should discuss with the players. If I really want to show them the goods, on the other hand, then that should be discussed, too.
I like your thinking!
Quote from: Pôl Jackson on October 22, 2005, 12:32:40 PM
I know that personally, I'd prefer not to do a post-play reveal. The town on the sheet isn't the
real
town. The
real
town is the one that the players created together, through play. I never want the players to think, "oh, what we thought was important in the town wasn't on the sheet at all. I guess we played it wrong."
I utterly understand your thinking. If revealing the town's details post-play is damaging to interest in and enjoyment of the game
Quote from: Pôl Jackson on October 22, 2005, 12:32:40 PM
But I could go the other way, too. If the players were really into seeing my notes - "hey, what started that whole mess, anyway?" - then I'd gladly show them.
I think of it going this way:
Players:
Okay, so we didn't get it right, although our Dogs don't know that. ... hey, is there a chance that the Dogs could come back to this town?
GM:
(smiling ambiguously) Maaaybe.
Players:
If they do, it's now gonna be more fucked up than it was before, right?
GM:
(smiling wider, but still ambiguously) Possibly.
Players:
Which means the Dogs would judge it again, and possibly screw it up again, potentialy making the situation even worse, right?
GM:
(fuck ambiguity, he's grinning like the Cheshire Cat) Oh, yeah.
Players:
We wanna play this again!
Sure, it'd probably take a certain kidn fo player, but I;d lie to think it's that certain kind of player that would already be digging
DitV
anyway!
Logged
Always Plenty of Time!
IMAGinES
Member
Posts: 141
AKA Rob Farquhar
Re: [DitV] So Tell Us: Was It Really The Butler?
«
Reply #17 on:
October 22, 2005, 04:04:40 PM »
Forgot to mention:
Quote from: Brand_Robins on October 12, 2005, 03:29:11 PM
I did this once.
Aha! Someone actually did it! Just what I was looking for! Cheers, Brand!
Quote from: Brand_Robins on October 12, 2005, 03:29:11 PM
My players looked at the town for a few moments, showed it to each other, and then one said:
"Damn this town was boring before we @#%&ed it all up."
Bastards. I'll never show them my notes again.
Ah. Good. Lesson learned from practical experience. Answers my question. Don't think I'll do it myself then.
:-D
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Always Plenty of Time!
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