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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Using mind-maps to record Components  (Read 1805 times)
hix
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Posts: 531

Steve Hickey


« on: October 13, 2005, 05:46:10 PM »

Our brainstorming group met up last night and we roughed out a setting for a TV show. I was recording all the ideas down onto a huge sheet of paper in mind-map form

In a mind-map, each concept or character is drawn as a bubble with lines leading off to further facts about that character - and if one of those facts became important enough, it got turned into a bubble of its own, with facts leading off it.

Hope that's clear.

Anyway, at the end the session was starting to feel a lot like a game of Universalis where you didn't have a plot, just fleshed out the setting.

THE POINT: It struck me that this could be a really good way to record components and traits. It's visual & it's accessible to everybody.

I haven't tried it yet, but I think I will next time I play.
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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
Mike Holmes
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« Reply #1 on: October 14, 2005, 06:20:07 AM »

Hmm. How huge a sheet do you need? I'm thinking pretty huge. How big do you use?

Mike
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hix
Member

Posts: 531

Steve Hickey


« Reply #2 on: October 14, 2005, 11:34:20 AM »

We were using an A1 sheet (approximately 80 cm x 60 cm). It was about half full after a 2 hour session. Of course in Uni terms, that was focused entirely on adding traits to components, rather than moving any plot along.
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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
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