*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:26:18 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Imp Game] Traps & Mishaps, Adventurers, Monsters & more  (Read 439 times)
daMoose_Neo
Member

Posts: 890


WWW
« on: October 22, 2005, 12:03:12 PM »

Still plodding along!
Traps & Mishaps, a companion to my earlier released Mischief & Mayhem, is taking pretty solid shape right now and I have enough pieces of the puzzle pulled together I'd like to get some feedback/discussion going on.
Latest PDF is found here: http://www.neoproductions.net/files/Traps.pdf

Overview: Players participate in the day-to-day maintance of a Dungeon for their Master. They use traps, monsters, and alluring treasure to bring Adventurers to their demise. What I have here is about 26 pages of more or less beginner level material, some Level 1 & 2 recruits, some basic treasures and traps, and most of the basics about how this system works in particular, little discussion though about the original Mischief & Mayhem. More material is going to go into it, but I want to look at the systems in place and see what folks reactions are to them.
Bare in mind this is devised as part board game/part role-play, so the fun dungeon stuff would be represented in some fashion the players can see and interact with.
Logged

Nate Petersen / daMoose
Neo Productions Unlimited! Publisher of Final Twilight card game, Imp Game RPG, and more titles to come!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!