*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 05:09:55 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Dogs' Sales to Date  (Read 1480 times)
lumpley
Administrator
Member
*
Posts: 3453


WWW
« on: November 01, 2005, 08:52:30 AM »

On my blog, I've just posted a chart showing the last 15 months' Dogs sales: here.

I welcome any discussion or questions, here or there.

-Vincent
Logged
Eric Provost
Member

Posts: 581


WWW
« Reply #1 on: November 01, 2005, 08:55:57 AM »

Congrats on the excellent sales Vincent!

-Eric
Logged

Brian Newman
Member

Posts: 53


« Reply #2 on: November 01, 2005, 09:01:28 AM »

I really don't know much about self-published small-press works.  Is this good?
Logged
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #3 on: November 01, 2005, 09:35:25 AM »

I really don't know much about self-published small-press works.  Is this good?

I have no idea!

I'm busy and happy anyway, and it's a steady inflow of cash, so it seems good to me.

I like that my sales are growing overall, not declining.

-Vincent
Logged
Brand_Robins
Member

Posts: 650


WWW
« Reply #4 on: November 01, 2005, 09:52:19 AM »

It looks good to me.

Its especially good that sales are growing over time. As Vincent releases more games (I WANT DRAGON KILLER!) this will probably see a mild increase, as the cumlative quality combines with a spread in interest focus (more settings and such to bring in folks with different tastes) to create a solid base to sell too.

Logged

- Brand Robins
Brand_Robins
Member

Posts: 650


WWW
« Reply #5 on: November 01, 2005, 09:53:01 AM »

Um, or due to crosspost... What Vincent said.
Logged

- Brand Robins
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #6 on: November 01, 2005, 10:20:57 AM »

Also, if we're comparing my game to a game in distribution, it means a lot to me that every single one of my sales is a game in a roleplayer's hands, not a game sitting on a game store shelf.

-Vincent
Logged
Neal
Member

Posts: 143


« Reply #7 on: November 01, 2005, 10:34:09 AM »

I'm wondering what's so special about September/October.  Those are your big sales months; any idea why?  I'm also wondering why the falloff going into Christmas and Summer, a downturn that would have scared the living hell out of me while I was a retail manager.  Is this something endemic to small press, is it a direct-sales thing, or is it just a quirk of DitV?

Anyway, congrats on the staying power and the sales.
Logged
Blankshield
Member

Posts: 407


WWW
« Reply #8 on: November 01, 2005, 11:37:39 AM »

Conventions drive game sales.  September/October is the high water mark after GenCon.  People don't (typically) give RPG's as Christmas presents; game sales don't follow the typical retail pattern.  The slow summer I expect is due to no major convention early in the year.

James
Logged

I write games. My games don't have much in common with each other, except that I wrote them.

http://www.blankshieldpress.com/
Brian Newman
Member

Posts: 53


« Reply #9 on: November 01, 2005, 12:51:32 PM »

Also, Dogs got noticed big-time on RPG.net after GenCon.
Logged
Brand_Robins
Member

Posts: 650


WWW
« Reply #10 on: November 01, 2005, 02:07:10 PM »

Also, Dogs got noticed big-time on RPG.net after GenCon.

With a big props to Paka for that. And to Ken Hite, who Out of the Boxed it. But mostly to Paka. Without Paka I may never have heard about DitV.
Logged

- Brand Robins
Judd
Member

Posts: 1641

Please call me Judd.


WWW
« Reply #11 on: November 01, 2005, 03:12:21 PM »

With a big props to Paka for that. And to Ken Hite, who Out of the Boxed it. But mostly to Paka. Without Paka I may never have heard about DitV.

My pleasure.

At the 2004 Gen Con, Dogs was the first game I demoed and I walked around the con for the rest of the weekend in a daze, telling my buddies, "If this session we signed up for get's cancelled, I'll run Dogs."  The demo is that good.

"But Judd, you haven't read it yet."

"We'll read as we play.  I demoed it.  I think I've got it more or less."  I'm glad I didn't have a chance as I would have butchered it.

It wasn't until a few weeks after getting home that I got to take it to the table and it rocked.

And I love sharing the joy.
Logged

IMAGinES
Member

Posts: 141

AKA Rob Farquhar


WWW
« Reply #12 on: November 02, 2005, 06:53:13 PM »

Also, if we're comparing my game to a game in distribution, it means a lot to me that every single one of my sales is a game in a roleplayer's hands, not a game sitting on a game store shelf.

Thus generating more sales though word of mouth and / or experience of actual play, rather than looking pretty and gathering dust.
Logged

Always Plenty of Time!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!