Forum changes: Editing of posts has been turned off until further notice.
Started by Joshua A.C. Newman, November 17, 2005, 10:59:29 PM
Quote from: Valamir on November 18, 2005, 03:56:36 PMPricing Indie games is a thorny subject. I've long been on record as being critical of under pricing indie games so I'm not going to rehash that here.
Quote from: Joshua BishopRoby on November 18, 2005, 03:40:27 PMI have full faith that a lot of people at the Forge could produce something similar to Nobilis, and sell copies at that $50 price point
QuoteSo what I'm getting at here is that stuff like A|State is showing us the way in some ways. I think the fact that it looks good beside Blue Planet isn't much of a selling point — that's called "blending in" — but the fact that it's so well produced is a light to us all. Burning Wheel is a beautiful product with excellent rep. Let's make games like that and charge like Luke does.
Quote from: Malcolm on November 19, 2005, 02:13:09 PMThe kind of 'affiliate marketing' (OK, marketing is my day job, I'll admit that much) can and does provide many benefits. I'm thinking not along the lines of "How can I promote my game?" but "How can I promote my game AND the rest of the indie games scene at the same time?"
Quote2: For some of us, this is not a hobby. This is art. Hobbyists do things for their own benefit, maybe sharing technique with each other. Artists make something to share with the world. It costs an artist a lot to make something good. Time, effort, and a constant fight with conservative thought all go into creating something new. When that effort makes good, there should be a mechanical benefit to the artist.