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Started by talysman, November 30, 2005, 06:30:52 PM
Quote from: talysman on November 30, 2005, 06:30:52 PMI haven't played Multiverser, but M. J. has described enough of it that I think I understand the reward cycle: it's basically Sim with each reward cycle corresponding to one world; however, each world may also be a hybrid Sim/Nar or Sim/Gam, with one world addressing matters of slavery versus freedom, or another world being a war zone with the players making straight tactical decisions. thus, Multiverser can transition from one Creative Agenda to another as each reward cycle is completed.
QuoteM. J. has mentioned the general effects roll in Multiverser, which would be part of the support for Sim, although I'd like to know if there's a formal method to determine when a world/reward cycle is "played out" in the game and it's time to move on to the next cycle.
QuoteThe other point is that if you're going to say that some of the worlds are "sim/nar" or "sim/gam" "hybrids", you're only going to get my agreement if you're using "hybrid" to mean "game rules that support any one of more than one possible agendum". That is, Orc Rising offers support for narrativist play, or can be played simulationist, or I think the last player I had in it really went strongly gamist, but no one does more than one at a time. You might do narrativism or simulationism or gamism; you might even do narrativism then simulationism and then gamism; but you won't do narrativism with simulationism with gamism. It doesn't happen in practice.