The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:45:21 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Connections
An introduction - and a new book coming
Pages: [
1
]
« previous
next »
Author
Topic: An introduction - and a new book coming (Read 1008 times)
Brijam
Member
Posts: 4
An introduction - and a new book coming
«
on:
January 01, 2006, 09:28:39 PM »
Hi everyone-
My real name is Brian Jamison. My background -- let's see, in gaming I've been roleplaying for almost 30 years, a GM for most of that time. My game design experience is pretty light -- lots of tweaks and custom non-commercial systems over the years, helped design some LARP rules in the 80s for an LA-based group, a tiny bit of game testing and input for some indie developers, and was lead designer/producer on a cultish MMORPG called Underlight. In real life I'm a geek-ecopreneur with a focus on open source, sustainability and local economies.
I've been working on a "how to" book on gamemastering for the last two years. It looks to weigh in at around 225 pages. I did a lot of looking for an in-depth "how-to" but there's precious little on the actual art of gamemastering that spoke to me as a gamemaster. What I found was either good but too shallow or seemed like bad advice. So I decided to write it myself.
I've known of the Forge for some time but haven't had time to even browse the forums. Now that my book is done I hope to engage more. Looks like a great community. I'm still wrapping my head around the terminology used.
[light-hearted but obligatory plug]
Among other things my book has a similar but of course vastly better process for pulling off the technique in this thread:
http://www.indie-rpgs.com/forum/index.php?topic=18072.0
[/plug]
Anyway, hello and I look forward to comments about the book when it is printed. It's being edited for errors at the moment but I hope to have some review copies printed soon via POD.
Blue skies,
-Brian
Portland, Oregon
Logged
Brian Jamison
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: An introduction - and a new book coming
«
Reply #1 on:
January 02, 2006, 08:17:26 AM »
Hey Brian,
I did a lot of looking for an in-depth "how-to" but there's precious little on the actual art of gamemastering that spoke to me as a gamemaster.
Welcome to The Forge. And I'm with you on not connecting with most "art of gamemastering" advice. Pretty much the thing I'd like to optimize for myself as a GM these days is that of prep. And what I find is either garbage advice that isn't borne out by the real social and mechanical dynamics of play, or good advice that's too time consuming, with too much creative effort spent for the amount of stuff that actually gets used in play, or in ways that just aren't that fun. And so I burn out as a GM over the issue of prep.
And from the number of no prep required games I'm seeing from designers these days, I'm thinking I'm not alone.
Except when I ran The Pool a few years back, a game which didn't require me to prep stats for NPCs, or actually to have anything more than a name and concept for them, I totally enjoyed the prep. So, it's a system issue, right? Increasingly so, gamers are adults, without the assloads of discretionary time they had as teenagers for NPC and scenario prep that doesn't pay a good dividend in actual play. Yeah, you can railroad your stuff, but that kind social dishonesty is as wearying as discarding it.
So, where's the sweet spot? I have to believe the only solution isn't to design games that eschew prep entirely. What's the formula for fun, creative prep that doesn't waste my time, burn me out, or turn me into a railroader? And system is critical, right? How do you cover prep in your book?
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Brijam
Member
Posts: 4
Re: An introduction - and a new book coming
«
Reply #2 on:
January 02, 2006, 11:49:34 AM »
Yeah, I totally hear you on prep. Just a hair under two thirds of the book is devoted to prep. I didn't think it would turn out that way in the end.
The system I've worked out allows me to spend about 30-45 minutes on prep for a 4-6 hour game and I always end up with left over material. That's a rocking session that isn't on rails, nor is it totally spontaneous. It's all about everyone having fun.
I have to run but I'll cover more later.
I don't think I made it clear why I posted in this forum - I've got some review copies that I'll be printing up soon and I'm looking for a couple of gamemasters to look the book over and give me honest and constructive criticism.
Logged
Brian Jamison
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: An introduction - and a new book coming
«
Reply #3 on:
January 10, 2006, 07:51:10 AM »
Hey Brian,
I have to run but I'll cover more later.
Would love to hear more on your 30-45 minute prep technique.
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Troy_Costisick
Member
Posts: 802
Re: An introduction - and a new book coming
«
Reply #4 on:
January 10, 2006, 08:50:12 AM »
Heya,
Quote
Would love to hear more on your 30-45 minute prep technique.
As would I. I find many, many games sorely lacking in GMing tools, rewards, and explicit/limited resources.
Peace,
-Troy
Logged
Theory Blog:
http://socratesrpg.blogspot.com/
Game Company Website:
http://www.divine-games.org/
energy
Member
Posts: 7
Re: An introduction - and a new book coming
«
Reply #5 on:
January 16, 2006, 01:51:18 PM »
cool check it out.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum