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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [&Sword] Trading down Humanity  (Read 1002 times)
Frank T
Guest
« on: January 24, 2006, 02:15:43 PM »

So I want to trade down Humanity. I pick Will or Stamina, whichever I like better for my character, at 8 (giving me Humanity 8), and the other two attributes at 1. I trade down Humanity to, say, 3. From 8 to 3 is 5 points. I take "the chill" (which is cool anyway), limiting my Humanity to 8. That means I can distribute 6 points, to make two 4s out of the two 1s, e.g.

Now, had I not started with 8-1-1, but with 6-2-2, take a look at my character: He's got "the chill" as well, he's got Humanity max at 6 instead of 8, and 6-4-4 attributes instead of 8-4-4. The rest is the same. So I guess my question is: If I'm trading down Humanity, what reason would there be to not take an 8 in one attribute? Or did I get the rules wrong somehow?

- Frank
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jburneko
Member

Posts: 1351


« Reply #1 on: January 24, 2006, 02:56:44 PM »

It looks like you have the rules correct.  One thing you may have missed is that the humanity trading is limited to certain descriptors.  The character you've created would have to be a monster.  At least two of his stats now have, "Inhumanly" in front of them and the third is something like "Changeling" or "Half-breed."  This guy makes Elric look like a mid-western farm boy.

One of the great things about Sorcerer is that power-gaming on this level bites you in the ass in terms of situation and other in-game events.  Demons are going to flock to this guy practically viewing him as one of their own.  Regular folks are going to hate and fear him.  His Humanity may be capped way up 8 but his opportunities for Humanity Gain are going to be greatly limited.

Why wouldn't I do what you did?  Because I don't want my character to be demon food and a social outcast.

Jesse
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angelfromanotherpin
Member

Posts: 132


« Reply #2 on: January 24, 2006, 09:29:07 PM »

This issue has been addressed before and very clearly in this thread: http://www.indie-rpgs.com/forum/index.php?topic=8505.0
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-My real name is Jules

"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Frank T
Guest
« Reply #3 on: January 25, 2006, 05:29:45 AM »

Thanks for the link, that answers my question.

- Frank
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Ron Edwards
Global Moderator
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Posts: 16490


WWW
« Reply #4 on: January 25, 2006, 08:06:15 AM »

Beat me to it! Good call, Jules.

Best,
Ron
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