*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:26:23 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Non-Person Characters and You  (Read 1201 times)
Zamiel
Member

Posts: 145


WWW
« on: February 03, 2006, 12:13:29 AM »

Has anyone put together an extended example of the use of non-player characters in Capes? Particularly, things like Locations and Situations.

(In the back of my twisted little mind, I imagine a three-player game, all of which pick an NPC ... and the ensuing madness. Rather a clever setup for an early scene, though; a great way to build up Debt.)
Logged

Blogger, game analyst, autonomous agent architecture engineer.
Capes: This Present Darkness, Dragonstaff
Andrew Cooper
Member

Posts: 724


WWW
« Reply #1 on: February 03, 2006, 01:13:28 AM »

Actually, I've chosen Non Person Characters in the starting scene before and the problem is that you build up no debt at all since they don't have Drives nor Powers.  You can't ever split a die because you don't have Debt to do the splitting.  If the scene becomes too protracted, you start running out of Abilities to use to roll up dice.  After doing this, I decided that the best use of a Non Person Character is to play them as a second character in a scene.

Logged

TonyLB
Moderator
Member
*
Posts: 3702


WWW
« Reply #2 on: February 03, 2006, 05:06:02 AM »

Another strategy-ish point:  Non-person characters are better at farming story tokens than at winning conflicts (the whole "no-debt" thing Andrew mentioned).  So if you're in your first scene, and nobody has any debt yet, that's a pretty bad time to invest resources in playing a non-person character.  By the time anyone has built up a stake that you can try to farm you're already so far into the scene that you're running low on abilities.

By contrast, if Spiderman is carrying ten debt (way overdrawn) in Hope, his connection to the common man, then "Public Opinion" becomes a perfect character to play.  You can structure the whole scene with conflicts like "Somebody recognizes that Spiderman is saving lives, not endangering them" and "Police arrest Spider-man" and "Event: Tomorrow's Daily Bugle headline."  Remember:  dropping those conflicts may cost you your action, but it doesn't expend any of your check-off abilities!

Does that help?
Logged

Just published: Capes
New Project:  Misery Bubblegum
Hans
Member

Posts: 576


« Reply #3 on: February 03, 2006, 07:13:49 AM »

All I know is I have a little NPC waiting in my folder called "Psychedelic Rock Fesitval" that I am just dying to try sometime:

Free Event: The crowd goes wild!

Skill:
Angry Bouncers 1
Tripping concert goers 2
Mud 3
Infectious dancing 4

Styles
Groovy Soul 2
Mystical Sitar 1
Folksy Protest 3
Electric Blues 4

Rock on!
Logged

* Want to know what your fair share of paying to feed the hungry is? http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like? http://www.boardgamegeek.com/user/skalchemist
TonyLB
Moderator
Member
*
Posts: 3702


WWW
« Reply #4 on: February 03, 2006, 09:14:50 AM »

"Give it up, Professor Authority!  Your obedience rays are no match for the groovy souls of these trippy concert goers!"
Logged

Just published: Capes
New Project:  Misery Bubblegum
Hans
Member

Posts: 576


« Reply #5 on: February 06, 2006, 06:11:52 AM »

"Give it up, Professor Authority!  Your obedience rays are no match for the groovy souls of these trippy concert goers!"

Don't let the Man make you square!  Its all about the love, baby, and love is meant to be free! 
Logged

* Want to know what your fair share of paying to feed the hungry is? http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like? http://www.boardgamegeek.com/user/skalchemist
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!