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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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Muse of Fire Games
(Moderator:
TonyLB
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Non-Person Characters and You
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Topic: Non-Person Characters and You (Read 1201 times)
Zamiel
Member
Posts: 145
Non-Person Characters and You
«
on:
February 03, 2006, 12:13:29 AM »
Has anyone put together an extended example of the use of non-player characters in
Capes
? Particularly, things like Locations and Situations.
(In the back of my twisted little mind, I imagine a three-player game, all of which pick an NPC ... and the ensuing madness. Rather a clever setup for an early scene, though; a great way to build up Debt.)
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Blogger, game analyst, autonomous agent architecture engineer.
Capes: This Present Darkness, Dragonstaff
Andrew Cooper
Member
Posts: 724
Re: Non-Person Characters and You
«
Reply #1 on:
February 03, 2006, 01:13:28 AM »
Actually, I've chosen Non Person Characters in the starting scene before and the problem is that you build up no debt at all since they don't have Drives nor Powers. You can't ever split a die because you don't have Debt to do the splitting. If the scene becomes too protracted, you start running out of Abilities to use to roll up dice. After doing this, I decided that the best use of a Non Person Character is to play them as a second character in a scene.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
TonyLB
Moderator
Member
Posts: 3702
Re: Non-Person Characters and You
«
Reply #2 on:
February 03, 2006, 05:06:02 AM »
Another strategy-ish point: Non-person characters are better at farming story tokens than at winning conflicts (the whole "no-debt" thing Andrew mentioned). So if you're in your
first
scene, and nobody has any debt yet, that's a pretty bad time to invest resources in playing a non-person character. By the time anyone has built up a stake that you can try to farm you're already so far into the scene that you're running low on abilities.
By contrast, if Spiderman is carrying ten debt (way overdrawn) in Hope, his connection to the common man, then "Public Opinion" becomes a
perfect
character to play. You can structure the whole scene with conflicts like "Somebody recognizes that Spiderman is saving lives, not endangering them" and "Police arrest Spider-man" and "Event: Tomorrow's Daily Bugle headline." Remember: dropping those conflicts may cost you your action, but it doesn't expend any of your check-off abilities!
Does that help?
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Just published:
Capes
New Project: Misery Bubblegum
Hans
Member
Posts: 576
Re: Non-Person Characters and You
«
Reply #3 on:
February 03, 2006, 07:13:49 AM »
All I know is I have a little NPC waiting in my folder called "Psychedelic Rock Fesitval" that I am just dying to try sometime:
Free Event: The crowd goes wild!
Skill:
Angry Bouncers 1
Tripping concert goers 2
Mud 3
Infectious dancing 4
Styles
Groovy Soul 2
Mystical Sitar 1
Folksy Protest 3
Electric Blues 4
Rock on!
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TonyLB
Moderator
Member
Posts: 3702
Re: Non-Person Characters and You
«
Reply #4 on:
February 03, 2006, 09:14:50 AM »
"Give it up, Professor Authority! Your obedience rays are no match for the groovy souls of these trippy concert goers!"
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Just published:
Capes
New Project: Misery Bubblegum
Hans
Member
Posts: 576
Re: Non-Person Characters and You
«
Reply #5 on:
February 06, 2006, 06:11:52 AM »
Quote from: TonyLB on February 03, 2006, 09:14:50 AM
"Give it up, Professor Authority! Your obedience rays are no match for the groovy souls of these trippy concert goers!"
Don't let the Man make you square! Its all about the love, baby, and love is meant to be free!
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* Want to know what your fair share of paying to feed the hungry is?
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