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[TSOY] Bruised & Bloodied
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Topic: [TSOY] Bruised & Bloodied (Read 1132 times)
Leto II.
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Posts: 2
[TSOY] Bruised & Bloodied
«
on:
February 03, 2006, 02:49:45 AM »
If too Chars fight each other with abilities that use different Pools, bruised is a real nuisance (giving that penalty die on the next action), but bloodied has no effect (because it only gives a penalty die on the Pool the other character is currently not using).
Is this correct or have I misunderstood something. If it is correct, what intention is behind it?
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Clinton R. Nixon
Moderator
Member
Posts: 2624
Re: [TSOY] Bruised & Bloodied
«
Reply #1 on:
February 03, 2006, 03:10:07 AM »
Quote from: Leto II. on February 03, 2006, 02:49:45 AM
If too Chars fight each other with abilities that use different Pools, bruised is a real nuisance (giving that penalty die on the next action), but bloodied has no effect (because it only gives a penalty die on the Pool the other character is currently not using).
Is this correct or have I misunderstood something. If it is correct, what intention is behind it?
This is what I love about the Forge. People will confront the people who designed the games they play with no more reverence than you'd give a fly. "Hey, I read this, and I demand to know why it's that way!" I'm not being sarcastic here, either - I think this is awesome and a good thing.
Well, Leto, I'll tell you - the intention is that I don't think you should be over-penalized for cooking a good meal while someone tries to beat you up. It's a strategy option - do I take this person head-on using similar skills, where I can block their blows but take more impediments, or do I take this person on in a different arena, where we'll both get hurt quickly, but I might have more of a chance? Or even better - do I take this guy on using an ability that isn't related to the pool he's damaging, but does damage the pool he's using?
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Clinton R. Nixon
CRN Games
Leto II.
Registree
Posts: 2
Re: [TSOY] Bruised & Bloodied
«
Reply #2 on:
February 03, 2006, 06:09:08 AM »
Quote from: Clinton R. Nixon on February 03, 2006, 03:10:07 AM
Well, Leto, I'll tell you - the intention is that I don't think you should be over-penalized for cooking a good meal while someone tries to beat you up. It's a strategy option - do I take this person head-on using similar skills, where I can block their blows but take more impediments, or do I take this person on in a different arena, where we'll both get hurt quickly, but I might have more of a chance? Or even better - do I take this guy on using an ability that isn't related to the pool he's damaging, but does damage the pool he's using?
Aha, there we get to the point. We are talking about different things here. My point is, that in a conflict using similar skills (e.g. scrapping (instict) vs. bamboo warrior (vigor)), no matter if it is a
resisted
or a
competetive
ability check, the first harm that is dealt out (
bruises
) give you a penalty to your next check. But after that, one or both characters are already seriously harmed,
bloodied
ness is dealt out which implies no penalty. After that is broken which deals a huge penalty, no matter what you use. So the effective harm dealt out raises with
bruises
, falls with
bloodied
ness and rises again with
broken
ness.
Quote from: Clinton R. Nixon on February 03, 2006, 03:10:07 AM
This is what I love about the Forge. People will confront the people who designed the games they play with no more reverence than you'd give a fly. "Hey, I read this, and I demand to know why it's that way!" I'm not being sarcastic here, either - I think this is awesome and a good thing.
Exactly, I read it and it did not make sense to me so I asked what it is about. I stated the situation and my question. If I was being disrespectful I offer my excuses.
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Clinton R. Nixon
Moderator
Member
Posts: 2624
Re: [TSOY] Bruised & Bloodied
«
Reply #3 on:
February 03, 2006, 06:30:12 AM »
Leto - think of it this way:
Step 1: Man, this hurts. Hmm.
Step 2: Breathe for a second. Is this worth it?
Step 3: Either: wow, I beat the odds and threw down! or Holy crap, that really, really hurts.
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Clinton R. Nixon
CRN Games
Judd
Member
Posts: 1641
Please call me Judd.
Re: [TSOY] Bruised & Bloodied
«
Reply #4 on:
February 03, 2006, 10:53:30 AM »
So, essentially, taking Harm can be part of the stakes even before Bringing Down the Pain.
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