The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:24:48 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
Bob Goat Press
(Moderator:
Keith Senkowski
)
Doom vs Doom
Pages: [
1
]
« previous
next »
Author
Topic: Doom vs Doom (Read 1261 times)
Matt-M-McElroy
Member
Posts: 118
Doom vs Doom
«
on:
February 11, 2006, 04:34:51 PM »
So, we had a scene where two character's Doom Descriptors conflicted on the chosen outcome(s) of the particular action involved. I think we handled it well (it helps having the creator of the game involved) but I was wondering how this might be resolved in a future situation. Is there going to be a specific rule for this kind of conflict or will it be determined on a case-by-case basis?
Regards,
Matt M McElroy
"What Are You Afraid Of?"
http://www.flamesrising.com
Logged
"What Are You Afraid Of?"
www.flamesrising.com
Keith Senkowski
Moderator
Member
Posts: 725
On A Downward Spiral...
Re: Doom vs Doom
«
Reply #1 on:
February 15, 2006, 07:48:45 AM »
Matt,
The uses of the Doom didn't really collide. I just wasn't clear on where the conflict lied. Once we cleared that up there was no conflicting uses of Doom.
As far as a rule goes, I would say I wouldn't create one. The very clear premise of CoS is that the group is working together against a greater evil. To steal from Wilson, the assassin arguing with the paladin is a different game, and the fact that it happened in the game is entirely different issue. I don't anticipate Dooms colliding, but if for some reason they did, I would say the first person to call on their Doom wins. Simple as that.
Keith
Logged
Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum