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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [TSOY] Glorantha  (Read 1424 times)
Brian Newman
Member

Posts: 53


« on: February 17, 2006, 01:33:48 PM »

Has anyone tasted these two great tastes together?  It seems to me like a perfect match -- Gloranthan cultures already have keys and secrets (just not so formalized), cults obviously provide their own secrets, etc.
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Judd
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Posts: 1641

Please call me Judd.


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« Reply #1 on: February 20, 2006, 01:48:20 PM »

It sounds like a perfect match.

Grab a culture and GO!
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newsalor
Member

Posts: 83


« Reply #2 on: March 14, 2006, 02:53:32 PM »

The thought occurred to me too as soon as I playtested TSOY. I think that converting material from HQ would be very easy. I think that TSOY fits tighter, more individual-focused Glorantha campaigns like a pint on a berserkers hand.

What I'd do is, restrict most of the secrets to cults with liberal conversion of affinities, feats, secrets and such to TSOY-secrets and to a lesser extent; abilities. Then I would restrict the number of keys a character can have to 3. The players could choose additional keys if their characters were initiated etc.

It would be quite easy to make it happen.
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Olli Kantola
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