I have been roleplaying since the tender age of 11 in 1979, but I have only recently in the last six months or so started to develop an interest in Indie roleplaying games. In this respect I am light years ahead of where my gaming group is right now. We meet once a week and usually play Eberron for D&D, this is ok but I am inceasingly growing a little frustrated with the system and would like to move the group towards Sorcerer.I got my books my books six months ago on Ebay (sorry Ron but I will buy the PDF supplements!) I have the main rulebook, Sword and Sorcery, Sex and Sorcery and The Sorcerers Soul. I have read and re-read them extensively and love them all. I have now joined The Forge for some support, so the next step is to get a game started.Now all my group is firmly entrenched in the Gamist/Simulation mindset, but I would like to coax them towards a more Narrativist way of playing that I am sure they would enjoy given time. My problem is that one of my players will be quite hard to get into this, he is really focused on d20 and does not seem that into anything else. We have had extensive discussions on the games we would like to run and play during the course of this year and he seems reluctant to even consider Sorcerer. Does anyone have any ideas about weaning players away from d20 into something more fulfilling?Some ideas that I have had so far are as follows...A short 3 - 5 session campaign set in the modern day, to concentrate attention onto the beauty and simplicity of this system and focus on the story instead of the setting. Probably centered on a small coven of Sorcerers face with a common threat, to make it really eay for the players to write their first kickers.A series of one off vignettes based on the writings of a Sorcerous killer on death row. The letters are written to each of the players to whom the killer has a connection (the kicker) and plays out as a spotlight on that character with other players in supporting roles.Any comments would be greatly appreciated.ThanksJason