*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 23, 2014, 12:10:40 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 70 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Web of Shadows] Version 0.2 -- Address Resolution  (Read 1133 times)
Josh Roby
Member

Posts: 1055

Category Three Forgite


WWW
« on: March 02, 2006, 11:29:11 AM »

The second draft of Web of Shadows is available here.  It is far more elaborated and expanded from its last incarnation.

Anyone feeling adventurous enough to playtest?  This is very much a proof of concept sort of project; I'm curious to find out if its basic set up actually works.  I've got to hunt down some folks who are gullible enough to try this out with me.

Specific Questions:

I have Situation represented by a web of 3x5 cards and string -- think that will be clear, murky, or unintelligible?

I have the Audience set up to judge the other players' address of that situation and to push for conflicts, but not to actually introduce actions or events in the fiction.  It's sort of like being the GM without being able to, y'know, do anything.  Is that going to work?

The 'conflict resolution' is mostly just oneupsmanship with tokens -- it's pretty bare since it's not the focus of the game.  Is it too skimpy to be enjoyable, or transparent enough to not interfere with roleplay?

For the folks out there who are all about "roleplaying it out" or who prefer to succeed through their roleplaying skills, does this look like a design that would appeal to that impulse?  The basic premise is "can you roleplay well enough to leave the mark you want?"
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!