Forum changes: Editing of posts has been turned off until further notice.
Started by IMAGinES, March 04, 2006, 08:04:39 AM
Quote from: Belinda K. on March 07, 2006, 08:22:51 AMHowever, I'm curious how your players reacted to the game on follow-up. You seem really enthused about Dogs. Pardon me, but it seemed, upon reading, that your enthusiasm was a little bit too pushy/preachy, especially with people were only used to the simple, straightforward plotting of D&D.
Quote from: Belinda K. on March 07, 2006, 08:22:51 AMA lot of your write-up was focused on /you/ running the game and how everything went /IC/, without a lot of focus on how the players were reacting to the game, especially to a different style/pace than what they've experienced in the past.
Quote from: Belinda K. on March 07, 2006, 08:22:51 AMI'd be curious to see what would happen if you called them later on and asked stuff in a laid-back fashion like: Did you enjoy the game? Was it your cup of tea? Is it the kind of thing you could see yourself doing in future?
Quote from: Belinda K. on March 07, 2006, 08:22:51 AMDon't guilt them out; just gently try to sound out what their honest opinions were. I've just seen overly enthused people scare off players by ramming a favourite setting/system down throats with too much gusto.
Quote from: Belinda K. on March 07, 2006, 08:22:51 AM(This may not be the case, but it's what occured to me after reading your write-up).
Quote from: IMAGinES on March 04, 2006, 07:46:10 PMNow Simon syas he's a little cautious about having the Dogs charge straight over Wilhelmina's in case demons come flying out of the cupboards and such, and I'm thinking, "Oh. Yes. Supernatural Continuum. Hmm. Forgot to mention that, didn't I?" So I explain to Simon and Cristel that actually, no, that won't happen, because although the game can accomodate it, you guys've made your characters without any really supernatural-keyed Traits, and that's kind of my fault because I didn't suggest it to them during character creation.
Quote from: lumpley on March 08, 2006, 10:04:47 AMDon't give up! There's plenty to talk about in here.
Quote from: lumpley on March 08, 2006, 10:04:47 AMWhat was your favorite in-game moment, and what was your favorite between-players moment? Were they the same or two different times?
Quote from: lumpley on March 08, 2006, 10:04:47 AMOh no! That's MY fault.Setting the supernatural dial should happen over the course of the whole first couple of sessions, not wholly from the traits the players give their characters. When a player says "in case demons come flying out of the cupboards," that's prime for you as GM to mentally tick the supernatural up.
Quote from: IMAGinES on March 04, 2006, 06:53:59 PMNow, I like this whole "pre-create NPC stats and assign NPCs to them as you need" jazz, but coming up with names for Traits kind of put the brakes on the start of our conflicts. At the time it felt as though I was slowing things down a bit, and Simon gave me a couple of good-humoured digs about not being prepared.
QuoteHell, maybe the next batch of Dogs will have to visit Tower Creek sometime, and I can present them with some consequences extrapolated from their earlier Dogs' judgment...