*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 09:25:58 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Inspectres : Getting ready for first run  (Read 544 times)
forlorn1
Member

Posts: 16


« on: March 14, 2006, 06:59:07 AM »

I'd like any tips or hints people have for running Inspectres.  Shortly I will be torturing my local
group with it, and I'd like to make the best possible effort.  I've played narrative/player led games
before and really loved them, but most of my group seems more comfortable with die rolling
than plot twisting.

On the plus side, we do have a single extra comfy chair in the game area, perfect for
the confessional...

Any hints, tips, techniques for helping getting things going?

Jeff

Logged
Nathan P.
Member

Posts: 536


WWW
« Reply #1 on: March 14, 2006, 01:28:41 PM »

I make prodigious use of the job generation chart (the one where you roll for each of four elements of the upcoming job). I usually do it out loud and in the open, so everyone can be all "ooooh, an extradimensional portal!" I also reroll boring results.

You may want to take a look at [InSpectres]Everybody should play InSpectres, if you haven't already. There's a lot of good general info and opinions there.

During play, don't skimp on Stress and call for Skill rolls frequently, and it should all go just fine.

Good luck with your game!
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!