Forum changes: Editing of posts has been turned off until further notice.
Started by drnuncheon, March 16, 2006, 10:13:52 AM
Quote from: Hans on March 16, 2006, 10:43:41 AMThis is a very interesting thought. What circumstances do you see where this mechanic would be better than either a) a conflict of some sort to represent aspects of the situation or b) a non-person character under the control of only one person? To take your specific example, under what circumstances would you think "Mystery" would be BETTER under the control of everyone, as opposed to under the control of just one person?
QuoteI suggest these not because I think it is better or worse than what you suggest, but only as a thought experiment.
Quote from: drnuncheon on March 16, 2006, 12:15:21 PMIn standard Capes, one of the players - let's say its the pursuer - might toss down a story token to get a second character, Chase, which would give them extra actions and abilities to help them control what's going on.But the pursuee is in the chase, too. And I'm willing to bet that most people don't have a set of abilities that would be geared towards being in a car chase. And it'd make the chase more interesting if they got to use abilities like 'squealing tires' and 'dodging pedestrians' and 'conveniently placed ramplike object'.
Quote from: TonyLB on March 16, 2006, 12:31:53 PMSo, if presented with such rules I (being a ruthless, manipulative, game-optimizing sort) would work my way through the common abilities, starting with the highest (yep! rolling a 1 with a 5 ability) and working my way down. Only when it became impossible to roll the dice I wanted with common abilities would I start using my own character's abilities.
Quote from: Hans on March 16, 2006, 01:05:07 PMIt seems to me it is more a tool to set a mood or common goal of play in a scene, then something that makes a big difference mechanically. Its a way of saying; for example, "This scene is about a car chase, and you can gain a token benefit if you narrate things about that."
Quote from: drnuncheon on March 16, 2006, 01:14:27 PMI wasn't exactly sure what I was circling around, but I think you nailed it right there.
Quote from: drnuncheon on March 16, 2006, 01:11:03 PMOne thing your tactics would do, though, is slow down goals that your character is invested in. Since you're not collecting debt, nobody is going to want to farm you for story tokens, so nobody is going to push you. If you really relish the white-hot outrage you mentioned in the other thread, slashing-and-burning the common resources might be counterproductive...