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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Freeform characters and Styles  (Read 987 times)
Sindyr
Member

Posts: 795


« on: March 31, 2006, 11:19:38 AM »

From another thread, broken out into its own:
Are there any rules about how many and which Styles must be powered when generating a character by hand?  Can I have 5 Styles with no powered Styles, or ALL powered styles, or anywhere in between?
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-Sindyr
drnuncheon
Member

Posts: 155

Some call me Jeff


« Reply #1 on: March 31, 2006, 11:24:35 AM »

From another thread, broken out into its own:
Are there any rules about how many and which Styles must be powered when generating a character by hand?  Can I have 5 Styles with no powered Styles, or ALL powered styles, or anywhere in between?

Well, going from the rulebook, we know that anywhere from 1-3 powered styles is OK, and from 0-2 nonpowered styles, because you can create any combination of those using the click&locks.

J
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Sindyr
Member

Posts: 795


« Reply #2 on: March 31, 2006, 11:28:15 AM »

Yes, but that is based on inference.  I ask two questions (to start):

Is having 5 powered syles ok?

Is having 5 non-powered styles ok?

I guess I am really asking if there are any rules prohibiting either of the above if one eschews the click and locks and instead goes freeform?
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-Sindyr
TonyLB
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« Reply #3 on: March 31, 2006, 11:42:53 AM »

There are no rules forbidding it.

Perhaps Sydney will weigh in on his personal experiences with playing a character who has four powered styles.
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Sydney Freedberg
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Posts: 1293


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« Reply #4 on: March 31, 2006, 11:56:53 AM »

So... much... debt....

But, y'know, Debt is a resource. Accept that you're going to have an overdrawn Drive a lot of the time, spend a Story Token to introduce an "ablative" second character that's all check-offs and no powers (like "The Sword Excalibur!" or "Ambush!" or "Monumentally Bad Decision!"), and then use your Power-heavy character to stake Debt & introduce Conflicts while relying on your secondary character to do most of the die-rolling. This is a "high investment, high return" technique but it's pretty workable.
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