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Started by Jason Morningstar, April 25, 2006, 09:30:58 AM
Quote from: Jason Morningstar on April 25, 2006, 09:30:58 AMIn our TSOY game last week my PC got in a conflict, brought down the pain, and as a result of his opponents intention can now "never wield a sword again". This was a huge martial battle, and he was narrated being cut down on the field. So I'm cool with the result, but in TSOY, is there any way to render a character mechancially less fit? I imagine him profoundly injured - should I just arbitrarily lower his abilities like Athletics, or did I miss something that allows for this in the rules?
Quote from: Jason Morningstar on April 25, 2006, 11:24:29 AMI think it is noteworthy that your PC can't really get worse in TSOY, only more interesting!
Quote from: Ricky Donato on April 25, 2006, 12:04:49 PMIMO, BEST scenarioPlayer: Wow, I never thought of it like that. Thorak was all about killing and blood, but he can't do that any more. He needs a 180 turn. This terrible defeat has shown Thorak that violence will never accomplish anything. So he renounces violence and becomes a pacifist follower of Tok the Merciful! I'll buyoff the Key of Bloodlust and replace it with the Key of Pacifism!
Quote from: Gaerik on April 25, 2006, 12:21:29 PMJason wasn't just noting that the Player could choose to take the character in another direction and change with respect to game events. You can do that more or less with many systems. He was noting primarily that even with the narrative constraint in place, the character is not mechanically hampered from being effective in the slightest. The system works such that having those kinds of constraints adds flavor and interest to the character without hurting it mechanically. This is important. It means that the Player can give up the fear of being unable to affect the course of the game just because they rolled poorly and lost a conflict.
Quote from: Twobirds on April 25, 2006, 01:16:16 PMI can remember Clinton once saying that a character's Abilities aren't how good they are, it's how much effect that guy wants to have on the story. I could appreciate that, but I didn't really 'get it' until now. Very cool.
Quote from: Ricky Donato on April 25, 2006, 01:29:01 PMIf the character has the Sword-Fighting ability (for example), then the result of this conflict is that the character is hurt mechanically, because he has effectively lost the points he spent on improving Sword-Fighting.
Quote from: Ricky Donato on April 25, 2006, 01:29:01 PMGreat thought. That allows you to create a character who (for example) is a complete klutz, and his klutziness affects the story in really wild ways, all controlled by the player. Imagine Inspector Clouseau from the Pink Panther as a TSoY character! His abilities could be really high, but successes would be narrated as if Clouseau messed up everything and still had a good effect.