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Started by Ron Edwards, May 01, 2006, 08:24:26 PM
Quote from: Ron Edwards on May 01, 2006, 08:24:26 PMFor those who didn't tune in last time, the first thread about this game is [D&D 3.0/3.5] The kid two houses down. And uh, I got all snotty and planned to gyp my players of some XPs for two hyenas they didn't fight. But I realized other people were right and I was wrong, so hey, each character got 375 for the last session.
QuoteOh yeah, they did manage to get their gifts from the lord: a gem to break for a Bigby's Clenched Fist (one use), Rod vs. Traps & Snares, and Scroll of Protection vs. Evil. I didn't see any reason not to give them a little edge and have some fun with low-level magic items.
QuotePlay seems to be about discovery of the big issues at them moment. Rather than a 'here's all the pertinent facts, now make a hard choice' sort of narrativist play. When it comes to them making their choice, will play switch to more of a 'pertinent facts' mode?
Quote from: Ron Edwards on May 02, 2006, 10:17:32 AMShe was also interested to learn, in response to Dan's comments, that play did not really involve "acting out" one's character unless a person felt like it at a given moment.
Quote from: Ron Edwards on May 01, 2006, 08:24:57 PMChristopher busted out a couple of fantastic speeches laying out the group's moral position to Old Beezah, especially from an 11 year old, impressing both me and his dad. He absolutely rocks at the whole cleric thing.