The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:24:03 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Site Discussion
GNS Mention in Paranoia XP
Pages: [
1
]
« previous
next »
Author
Topic: GNS Mention in Paranoia XP (Read 1358 times)
hurtmypony
Member
Posts: 10
GNS Mention in Paranoia XP
«
on:
May 29, 2006, 06:23:24 PM »
Don't know if this is common knowledge, or if it is the right place to post it, or even if it is a good idea to post after seeing the emotions a similar post stirred up, but reading it made me smile as it was so topical for me, at least....
In the Introduction chapter of the Paranoia XP rulebook is this quote in their "Non-Example of Play" Section:
"Nearly every published RPG starts with an explanation of how a RPG works. We Famous Game Designers used to skip reading these, until we realized they tell a lot about the designer's philosophy. Many RPG's describe roleplaying as 'It's "let's pretend - but with rules.' Others call it a deeply emotional collaboration in storytelling. Some offer scholarly and arcane discussions of Gamist, Narrativist and Simulationist RPG philosophy. Some indie games even compare roleplaying to laying down tracks in a hot jazz band.
We like all of these descriptions. Paranoia is somewhat like all of them, in a non-jazz-band sort of way, but it is also different. Paranoia is also something of a psychological exercise. Because of this, we won't tell you how to play, unless you are cleared for it. We won't even show you an example of play for this game. Instead, here's an example from some other game..."
[An example of play from a classic dungeon crawl follows]
Isn't a Forge author also responsible for the "jazz band" metaphor as well? I remember reading that somewhere...
Logged
Tim Creevay
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: GNS Mention in Paranoia XP
«
Reply #1 on:
May 29, 2006, 07:57:26 PM »
Hi there,
I was the one to mention the jazz band analogy in one of my essays, but I wasn't the author for that concept. As cited in the article, it first appeared (that I know of) in the Avalon Hill edition of RuneQuest. So the actual author was one of the writers who worked on that, but I don't know who specifically.
For those of you who don't know this, getting a solid mocking from Greg Costikyan is a high honor. It is wonderful to be mentioned in Paranoia with whatever adjectives he decides on.
Also, I have to hang my head in shame for not mentioning Paranoia in my essays or discussing its key role in the general history of RPG design and publishing. One of these days ... along with the Champions essay perhaps ... arrrghhh ...
Best, Ron
Logged
Marhault
Member
Posts: 185
Re: GNS Mention in Paranoia XP
«
Reply #2 on:
May 30, 2006, 05:04:35 AM »
Hey,
I just read that this weekend! I got a bit of a kick out of it, I must admit. I read the jazz-band comment, and thought "I get that," with a big smile on my face!
Also, if you look at the credits page, you'll see a few Forge Posters mentioned there, including Zak Arnston, Jared Sorensen, and Paul Tevis.
Logged
Graham W
Member
Posts: 437
Re: GNS Mention in Paranoia XP
«
Reply #3 on:
May 31, 2006, 01:42:22 AM »
Just for completeness: the credits in Paranoia XP say that the Forge was a major influence in the way the game was designed. If I remember the quote right: "We liked the Forge model, so we stole it".
And the credits mention My Life With Master as a big influence.
Graham
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum