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The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
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Resolving: I don't get it
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Topic: Resolving: I don't get it (Read 2747 times)
Andrew Cooper
Member
Posts: 724
Re: Resolving: I don't get it
«
Reply #15 on:
June 15, 2006, 10:50:13 AM »
Eric,
Actually, you're plan wouldn't be too difficult to pull off if you were the last player before the page ended. Then there's no one left to oppose you without spending Story Tokens.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Resolving: I don't get it
«
Reply #16 on:
June 15, 2006, 11:08:46 AM »
Quote from: Andrew Cooper on June 15, 2006, 10:50:13 AM
Eric,
Actually, you're plan wouldn't be too difficult to pull off if you were the last player before the page ended. Then there's no one left to oppose you without spending Story Tokens.
IF your die rolls don't suck, IF you have multiple characters to roll up, split and roll up again, IF the other players don't react you down just to be spiteful, then yeah, you can score.
Seriously, I've done this. You get one or two middling inspirations unless you get really lucky. On the other hand, I once got three level 6 inspirations from a conflict people cared about. I think Tony got four level 6 insps on another occasion. High interest conflicts are the most lucrative way to get insps.
Now, you can also convert story tokens to insps by taking extra actions. This is a perfectly valid way to shuffle your resources and give you a bit more juice to get the job done.
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TonyLB
Moderator
Member
Posts: 3702
Re: Resolving: I don't get it
«
Reply #17 on:
June 15, 2006, 01:13:20 PM »
Quote from: Eric Sedlacek on June 15, 2006, 11:08:46 AM
I think Tony got four level 6 insps on another occasion.
Five of them, actually. But then, it
was
saving the universe. Not that such a conflict has any inherent advantage over "Hug a puppy," but it does tend to secure more fervent feeling.
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