The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:45:02 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Why the change to cards? Player Reaction?
Pages: [
1
]
« previous
next »
Author
Topic: Why the change to cards? Player Reaction? (Read 2217 times)
komradebob
Member
Posts: 462
Why the change to cards? Player Reaction?
«
on:
June 21, 2006, 10:40:31 AM »
Hopefully, after having bought PTA months ago, I'll be getting to actually play soon.
I did have a question about the change from dice to cards, however.
As I understand it, the idea was to make the game more accessible to non-gamers, right?
Here's the thing:
Has anyone had an experience with non-gamers and using the cards? What I'm wondering is what their reaction is to using cards as randomizers?
Most card games involve holding, collecting, or trading the cards in some fashion. PTA doesn't use them this way. How do they react to that fact? Was there any confusion over this?
The thing is, I'm almost tempted to got back to dice if I can find the original rules from 1st edition PTA because of this concern.
Anyone have insight?
Thanks,
Robert
Logged
Robert Earley-Clark
currently developing:
The Village Game:Family storytelling with toys
IMAGinES
Member
Posts: 141
AKA Rob Farquhar
Re: Why the change to cards? Player Reaction?
«
Reply #1 on:
June 21, 2006, 07:55:18 PM »
Quote from: Matt Wilson on December 05, 2005, 06:04:58 AM
The switch to cards was for two reasons: 1) to make tiebreaking a little easier, and 2) to eliminate the need for a flat dice-rolly surface. Now you can play in the car, or while balancing on a tightrope. Wait, three reasons: 3) speed: for most, it's easier to spot red vs. black than to find odd numbers on dice.
Logged
Always Plenty of Time!
IMAGinES
Member
Posts: 141
AKA Rob Farquhar
Re: Why the change to cards? Player Reaction?
«
Reply #2 on:
June 21, 2006, 08:54:10 PM »
See also the Car Chase example in the Appendices (page 43 of the PDF). The reveal-in-stages as described, which adds tension and some neat pacing to the overall conflict, would be harder to do with dice. To my mind, at least, face-down cards waiting to be turned over makes players more tense than dice waiting to be rolled.
Logged
Always Plenty of Time!
Lisa Padol
Member
Posts: 365
Re: Why the change to cards? Player Reaction?
«
Reply #3 on:
July 11, 2006, 07:46:02 PM »
Some folks, definitely including me, tend to instinctively add up dice, which causes a break in the flow of PTA, since that's not how the system works. But, we don't have that problem with cards.
-Lisa Padol
Logged
gwangi
Member
Posts: 7
Re: Why the change to cards? Player Reaction?
«
Reply #4 on:
August 01, 2006, 07:14:01 AM »
I love using cards instead of dice on occasion. I really like the flow of the card-based Marvel Superhero Action Game (1998). (It was an update of the Saga system.) Everybody talks about card counting like it's something horrible. I like adding the card counting strategy to a game because it gives players another way to try and influence the ebb and flow of the game. They can try to reserve big cards for big actions (or predict their chance to pull of a big card for a big action). I will admit, though, that I don't know how the cards are used in PTA. I just purchased the game today and am waiting on my print and pdf copies.
Logged
Arturo G.
Member
Posts: 333
Re: Why the change to cards? Player Reaction?
«
Reply #5 on:
August 01, 2006, 02:49:41 PM »
Hi, Robert!
The PtA card mechanism is so simple that everyone understand it perfectly on the first explanation. I have tried it at least three times with non-gamers around and no one was questioning anything.
As Lisa says. You know who has won the conflict having a quick look at the cards.
Don't worry and try it.
Arturo
Logged
IMAGinES
Member
Posts: 141
AKA Rob Farquhar
Re: Why the change to cards? Player Reaction?
«
Reply #6 on:
August 02, 2006, 09:17:53 PM »
Quote from: gwangi on August 01, 2006, 07:14:01 AM
Everybody talks about card counting like it's something horrible. I like adding the card counting strategy to a game because it gives players another way to try and influence the ebb and flow of the game. They can try to reserve big cards for big actions (or predict their chance to pull of a big card for a big action). I will admit, though, that I don't know how the cards are used in PTA. I just purchased the game today and am waiting on my print and pdf copies.
It's a wonderful anticipation, eh? :-)
I don't think it's explicitly stated how the producer manages the deck during a game of PtA, but I believe that the cards are re-gathered and shuffled after each conflict is resolved, so card-counting (assuming what you mean and what I mean by card countign are similar) should never become a factor.
Logged
Always Plenty of Time!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum