The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:29:58 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Connections
[Cranium Rats] Beta Version 2.1 Live!
Pages: [
1
]
« previous
next »
Author
Topic: [Cranium Rats] Beta Version 2.1 Live! (Read 511 times)
Thunder_God
Member
Posts: 486
Still Here.
[Cranium Rats] Beta Version 2.1 Live!
«
on:
June 24, 2006, 07:25:45 AM »
After the playtest and the discussions that followed, as well as the
Codification of Session Length
thread,
Version Beta 2.1
is now live.
Change log version 2.0 to 2.1.
Editing:
Changed links to point to my new blog.
Character Generation: Traits can’t go above 5, as per the Glossary, not above 6.
Scene Framing: “In order for a player to set a scene for a character….”. Not character twice.
Fixed the jumping dot in the play example, finally.
In the Play Example, the players’ initials match those of the Aspects they portray in the example.
Fixed the sheet’s footnote, also changed footnote space to be uniform.
Substantial:
Updated Sheet.
Added Aspect Relations help-chart to the end of the document.
NPCs assume Aspect 5, Trait 3.
Added Acts.
Added some material to cover the Aspects.
Specialties now give 2 bonus dice.
Added a little bit of material to cover The Enlightened.
Added “Feel” section, covering the way play should look and proceed.
Logged
Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
Thunder_God
Member
Posts: 486
Still Here.
Re: [Cranium Rats] Beta Version 2.1 Live!
«
Reply #1 on:
June 26, 2006, 09:09:57 AM »
We now have Version 2.1.1, forgot to place the rule where Tokens spent by Players to gain 2 dice only go to the Enlightened after the current Bidding/Conflict ends.
I think it is a complete game right now. Not fully workable or comprehensible, but all the bits are in.
Logged
Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum