The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:30:37 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
[TSOY] Key Opposition and Alignment
Pages: [
1
]
« previous
next »
Author
Topic: [TSOY] Key Opposition and Alignment (Read 892 times)
xjermx
Member
Posts: 63
[TSOY] Key Opposition and Alignment
«
on:
June 24, 2006, 06:10:47 PM »
I played a couple of sessions with a group of characters that were not all created at the same time - we had some players join us late in the story. On one hand I noticed (as was pointed out in another thread) that there are some Key combinations that work really well. For example: our warrior-woman has Key of Bloodlust, Key of Conscience, and Key of the Masochist. So that, at least for combat related situations, she's golden- bound to XP almost no matter the way the battle goes.
On the other hand, I noticed that sometimes Keys can create some interesting opposition between characters. For example the Key of Bloodlust for one character and the Key of Conscience for another. Bloodlust calls for the first character to slaughter all in her path, while Conscience calls for the second character to defend the weak.
This makes for some great conflict, but as a GM, are there any special considerations I should make? For example, I dont want to let a more forceful player constantly beat out a less forceful player with an opposing Key.
Any particular favories, either Aligned or Opposing Keys that anyone wants to share?
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: [TSOY] Key Opposition and Alignment
«
Reply #1 on:
June 25, 2006, 09:34:27 AM »
Quote from: xjermx on June 24, 2006, 06:10:47 PM
This makes for some great conflict, but as a GM, are there any special considerations I should make? For example, I dont want to let a more forceful player constantly beat out a less forceful player with an opposing Key.
It's not really up to you
as the GM
to do anything about it. It's simply not the GM's job to ensure that everybody gets their fair share of... whatever it is the players are conflicting over. The best you can do is to ensure that the play environment is healthy and fun, and the players are respecting each other as human beings. But that has nothing to do with your job as the GM, you'd do it anyway, whatever your role in the game. The GM is neutral, and if a player constantly wins, good for him. Also note that if a player is "constantly beating" less forceful players, you clearly need to teach the players to use social conflicts. Even the socially dominating players will like the game more when getting their way is up to the rules and not their skill in manipulating others.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
xjermx
Member
Posts: 63
Re: [TSOY] Key Opposition and Alignment
«
Reply #2 on:
June 26, 2006, 06:23:31 AM »
During my last game of TSOY, our group included a character with the Key of Reknown, and a character with Key of the Impostor.
The group killed a guard captain, then grabbed his uniform. Our impostor intended to replace him and issue orders to the guards. He led the rest of the group over to the guards, and began issuing orders. Just as the guard sergeant was inquiring about the other captain (the dead one), and the impostor was explaining that he was here to replace him, the character with Reknown declared that she had killed the guard captain, and that she was the new captain! The guards responded.. poorly, but the impostor managed to convince them that she had some social difficulties, and that he was in fact the captain, here to order them around. 5 xp for both players.
Logged
Clinton R. Nixon
Moderator
Member
Posts: 2624
Re: [TSOY] Key Opposition and Alignment
«
Reply #3 on:
June 27, 2006, 03:56:33 AM »
Quote from: xjermx on June 26, 2006, 06:23:31 AM
During my last game of TSOY, our group included a character with the Key of Reknown, and a character with Key of the Impostor.
The group killed a guard captain, then grabbed his uniform. Our impostor intended to replace him and issue orders to the guards. He led the rest of the group over to the guards, and began issuing orders. Just as the guard sergeant was inquiring about the other captain (the dead one), and the impostor was explaining that he was here to replace him, the character with Reknown declared that she had killed the guard captain, and that she was the new captain! The guards responded.. poorly, but the impostor managed to convince them that she had some social difficulties, and that he was in fact the captain, here to order them around. 5 xp for both players.
That's hilarious and awesome. Gold stickers for everyone involved!
Logged
Clinton R. Nixon
CRN Games
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum