Forum changes: Editing of posts has been turned off until further notice.
Started by Le Joueur, May 01, 2002, 06:24:57 PM
Quote from: wfreitagFor example, suppose the genre is "old-fashioned Western." A player, thinking of Gene Autry and the Lone Ranger, wants a character whose main skill is shooting the gun out of an opponent's hand.
Quote from: wfreitagA system of damage that in principle allows death from ordinary causality but includes so many layers of results short of death with so many escape clauses along the way that PC death is all but impossible to achieve without the deliberate acquiescence of the player. (Champions)
Quote from: wfreitagOnly authorial artifice can guarantee that each of the special gizmos given to the spy after the mission briefing will become essential at one (and only one) point during the mission.
Quote from: wfreitagContrary to popular belief, not every authorial decision is a matter of vast intellect requiring deep knowledge and practiced skill. It doesn't take a genius to realize that in many genres, if a character has experienced a run of good luck, then bad luck should usually follow, and vice versa.
Quote from: wfreitagThis can and often should, I believe, be strengthened by using the degree to which a participant is working toward meeting a genre expectation as a control knob on the participant's authorial power.