*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:47:55 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Me and my friends plot draft  (Read 577 times)
Hope
Guest
« on: July 16, 2006, 08:52:37 AM »

We're making a table-top RP called Pandora's Box. This is out basic plot idea.

The basic plot is there a was war on this planet Galatica  and one side created the ultimate weapon, called Pandora’s Box, but when they used it the whole universe fell out of balance, and the weapon ended up in a different dimension. Now to people from that planet have gone to get it, while another warrior from that planet's child form has also ended up there, due to what the weapon did. Meanwhile, a girl called Hope has come from hell to that dimension, to retrieve some weapons of hell that were sucked into that dimension when the weapon was activated.
Logged
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: July 16, 2006, 09:40:42 AM »

That's a plot for a story. It's not a role-playing game, however. At most, it would be part of the game's setting.

What makes a game work best, though, is not just a colorful setting. It's what the people do in order to have cool stuff happen. If the colorful setting gives the people a way to make the cool stuff happen, then the setting is wonderful ... if the colorful setting does nothing, or only does familiar stuff that other settings do (e.g. provide "races" for characters), then the setting is actually a waste of time.

So in your game, what do the real people do in order to have cool stuff happen? Better yet, what game-experiences have you had that you enjoyed so much, that you'd like to see the same stuff happen when people play your game? Or which have been so sucky that you want to make sure that your game won't catch people in the same traps?

Best, Ron
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!