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(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
DexCon Games
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Topic: DexCon Games (Read 2254 times)
TonyLB
Moderator
Member
Posts: 3702
DexCon Games
«
on:
July 18, 2006, 06:55:02 AM »
I played in four games of
Capes
at DexCon, three I organized myself and one Andrew put together. I'm going to be posting a
lot
of Actual Play about them, and this is the thread where I'll point you to those threads.
Expect great things, folks. These games started pretty good but got progressively more and more awesome as the convention went on.
One decision that I agonized over was that this year I posted my Capes games as "Experience Required" rather than "Beginners welcome." As it turns out, the first game got a lot of beginners anyway, but the others got all old hands. As a result, I can compare and contrast, and the contrast is
marked
. I'll be talking about that.
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Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #1 on:
July 18, 2006, 07:19:19 AM »
And, to start with, the game played by the group of complete beginners:
The Magical President of Magical Paraguay
.
The novelty value of the rules was
palpable
with these folks. They wanted to see what they could do. Exploring the possibilities of the system leads to chaos because those possibilities are so endless. Which ... okay, cool! We all had fun. It was a freakin'
blast
and I don't think I'm ever going to get tired of such games. But ... it
wasn't like the later games
. You'll see what I mean.
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Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #2 on:
July 20, 2006, 05:40:44 AM »
The second session of Capes, this time with experienced (though new-to-me) hands:
Star-Spangled Barbed-Wire Punch
These folks were just workin' the rules like crazy-cakes. I personally liked the story that resulted very much, but I don't know how much of it was rules familiarity and how much of it was other factors.
Logged
Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #3 on:
July 20, 2006, 06:50:32 AM »
The third session of Capes was packed with crunchy, theory-driving goodness. I'm unpacking it bit by bit. You can hear about our moment of populist unity in:
I don't save the people ... the people save me.
I don't even know how to talk about this session yet. It is going to be my go-to game for describing a lot of things in the future. It was potent, and funny, and directed and fast-paced. The second session (above) would have made for a good comic book. This third session would have made for
three
good comic books, each with a very different tone, but each really cool. We just got
so much done
, it was amazing.
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Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #4 on:
July 21, 2006, 11:41:59 AM »
Third session, second AP post:
Fighting about what we're fighting about
.
An entirely different scene from the previous one ... more intricate and weaving, but no less structured. It was sorta neat, but I felt like I didn't
quite
have the mental tools in my kit to deal with it properly. Hopefully other people have more experience, and can chime in with some tips.
Logged
Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #5 on:
July 24, 2006, 10:59:20 AM »
Third session, third AP post:
Owning your tragedy
.
Very topical to current discussions, as it turns out. What happens when somebody proposes something you
really, really
don't want, and then jams it down your throat? Do you recoil within your shell of apathy and say "No, that didn't happen, or if it did happen it happened differently, or if it did happen that way then I no longer care about that character"? Or do you say "Oh God! No! Not Doc Cross! He was only trying to do the right thing, and now look what's happened to him ... I will do my very best to give him a chance to try to fix ... oh GOD! No! Right in the face! Oh the humanity!"
Sneak peek: I recommend the latter.
Logged
Just published:
Capes
New Project: Misery Bubblegum
TonyLB
Moderator
Member
Posts: 3702
Re: DexCon Games
«
Reply #6 on:
July 25, 2006, 04:06:28 AM »
And a general thought about
The impact of judgment
.
This whole idea of giving the RPG a "score" means that I'm telling people (right to their face) "Well, you played a good game, but this other guy played even better." That's
awkward
.
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Capes
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