*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 12:09:32 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Donjon] Dice Probabilities  (Read 1139 times)
epweissengruber
Member

Posts: 311

I like games! and theory! and The Forge!


WWW
« on: July 21, 2006, 04:30:03 PM »

One of the members of IndieRPG Toronto has done a good job of breaking down the dice probabilities of Donjon.  I, Erik Weissengruber, Lord Grand Pooh Bah of Indie RPG Toronto, am posting it here.

Note, this is done by the

Quote
c) One of my concerns is that I suspect the dice mechanics in this game have a very significant 'whiff' factor; mathematically, having a lot of extra dice doesn't necessarily give you as much extra chance of winning a roll as you might think. However, it DOES make it so that if you do succeed, you will succeed with more successes. For example, if the GM is rolling between 5 and dice, here is the table of probabilities to succeed, and the probabilities to get at least X successes.

5 6 7 8 9 10 11 12
Any Success 51% 58% 59% 62% 65% 66% 68% 72%
> 1 32% 37% 38% 41% 47% 50% 53% 56%
> 2 14% 21% 25% 29% 33% 36% 39% 41%
> 3 4% 7% 10% 16% 21% 23% 27% 30%
> 4 0% 1% 2% 7% 10% 14% 17% 20%

I bring this up because one of the very important tactics in the game is "linking" tests, where you roll the successes from test over as dice into another. This is worth doing not so much because you will succeed much more often, but because it greatly increases your chances, if you do succeed, of succeeding BIG. That seems to me an important difference. Also, if you feel like you are whiffing a lot, just sit back and enjoy; its a design feature, not a flaw, and pretty much the best you can hope for, regardless of the number of dice you roll, is a 3 out of 4 chance of success.

Logged
Hans
Member

Posts: 576


« Reply #1 on: July 22, 2006, 06:28:29 AM »

Quote
For example, if the GM is rolling between 5 and dice, here is the table of probabilities to succeed, and the probabilities to get at least X successes.

5 6 7 8 9 10 11 12
Any Success 51% 58% 59% 62% 65% 66% 68% 72%
> 1 32% 37% 38% 41% 47% 50% 53% 56%
> 2 14% 21% 25% 29% 33% 36% 39% 41%
> 3 4% 7% 10% 16% 21% 23% 27% 30%
> 4 0% 1% 2% 7% 10% 14% 17% 20%

I did it through the brute force "make Excel roll A LOT of dice for me" method, not any kind of actual figuring out formulas or iterating through the entire probability space (which, for, say, 10 dice versus 10 dice, has ~2E+18 entries), and I have a more complete table if anyone is interested.
Logged

* Want to know what your fair share of paying to feed the hungry is? http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like? http://www.boardgamegeek.com/user/skalchemist
Sonja
Member

Posts: 37


WWW
« Reply #2 on: July 25, 2006, 06:56:52 AM »

See also the post from a couple of weeks ago http://www.indie-rpgs.com/forum/index.php?topic=20064.0 where I got mathematicians to answer the same questions for me.

Sonja
Logged
Hans
Member

Posts: 576


« Reply #3 on: July 26, 2006, 12:18:59 PM »

Thats not Donjon related math...THIS is Donjon related math!
Logged

* Want to know what your fair share of paying to feed the hungry is? http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like? http://www.boardgamegeek.com/user/skalchemist
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!