Forum changes: Editing of posts has been turned off until further notice.
Started by Levi Kornelsen, July 31, 2006, 04:13:40 PM
QuoteIt doesn't feel so much like an "Aha!" as a "My, that's seductively attractive. Our game could Quotebecome that very easily; we're close enough to it that downplaying the other stuff and focusing on that would be simple." But the other stuff, which we could downplay to bring that stuff clearer, and to be certain of answering those thematic questions, is of value to the group
Quote from: Ron Edwards on August 03, 2006, 06:16:22 PMOther stuff? What, specifically?
Quote from: Ron Edwards on August 03, 2006, 06:16:22 PMBut wait, before answering that, we should check something. Your statement carries a very weird implication. You're suggesting, I think, that the issues that I outlined above, to be a Creative Agenda, need to be so prevalent, so urgent, so explicit as to occupy every second of the group members' in-play attention. There is no such requirement. A Creative Agenda is observable as a unifying thread of enjoyment of attention running through play, not some kind of overriding obsession whose drum-beat drowns out all details.
Quote from: Ron Edwards on August 03, 2006, 06:16:22 PMBeware, as well, your feelings. Memories of feelings are treacherous things.
Quote from: Ron Edwards on August 03, 2006, 07:14:02 PMIf you would, come on back in a while and reply, whether only to clarify what you said, or to react differently this time, or whatever.
Quote]I'm still trying to sort out the scope of Creative Agendas as you see them; in terms of how much mental share (acknowledged or not) they recieve from players.
QuoteIn terms of the group aesthetic (whether I'm talking about an agenda or not), yes, the thematic questions you've described (with minor, piffling alterations) make sense and are present.
QuoteBut in the same terms - of larger categories of stuff that unify our play and provide shared enjoyment in that way, there's a lot of time and shared interest in simply building and playing with the setting and mechanics of the game ...
Quote from: Ron Edwards on August 04, 2006, 11:56:10 AMCharacter, Setting, Situation, System, and Color are your materials, your medium. I'm talking about what you, this group, is doing with the medium.
Quote from: Ron Edwards on August 04, 2006, 07:44:37 PMExcellent! I know it might seem like a pain in the ass, because I keep claiming we're about to talk about reward systems, but it might be helpful for you to read over the thread from the beginning, and see what you think about some of the posts this time. Any notions, thoughts, or questions?
Quote from: Ron Edwards on August 04, 2006, 07:44:37 PMI had also planned for us to look again at the later sessions' content, or rather, the whole thrust of where things went with the characters and the tribes, but then realized you guys weren't finished yet. I have to say, I'm a little bummed that you'll only play one more session given the events you described. It seems to me as if the really solid conflicts have only just begun.
Quote from: Ron Edwards on August 04, 2006, 07:44:37 PMAaaand, finally, I also want to take a good hard look at The Exchange too.
QuotePrimarily that from this specific viewpoint, it's plain that the group is creating emergent story. I say "emergent" because there's no guarantee that any specific piece of story will conclude in any specific way. Moreover, it's presently unclear which of those possibilities will be resolved at all.Now, that doesn't invalidate a damn thing - it's just that this is there, as a natural thing within the group. Almost all games follow the basic storyline structure (they have a beginning, rising action, and denoument), but we've loaded the action with potential themes, and in play, things which serve or tie to a potential theme are often those that we, as players, use.
QuoteI continue to find it very interesting that, to us, the material we use and the methods we have adopted recieve the degree and kind of attention that they have from us, even from this point of view. Despite that, it's patently not the thing you were trying to show me.
QuoteThis isn't just a debate about who should win.