News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

GenCon demo fest Wednesday night

Started by Clinton R. Nixon, August 08, 2006, 11:47:35 AM

Previous topic - Next topic

Clinton R. Nixon

Peoples of the Forge,

Wednesday night, I will be organizing a demo-fest. I'm sure you've got a 10-minute demo of your game, right? I'd like to help you get better at it, and I'd kind of like to learn how to run a 10-minute demo of your game myself.

Without knowing plans, but knowing previous years and whatnot, I'm making an arbitrary time of 7:30 in the Embassy Suites lobby. Eat before then or bring food and gather. The more people we have, the more we can get out of this.

If you have a reason this is a bad idea (besides the DJA, already considered) feel free to bring it up here if and only if you have a solution. Otherwise, come on down to the Embassy Suites tomorrow night (!) and have some 10-minute demos!
Clinton R. Nixon
CRN Games

Justin D. Jacobson

Thanks for organizing this, Clinton. I'll be there.
Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!

Passages - Victorian era, literary-based high adventure!

Clinton R. Nixon

Sweet, Justin. I want to play Passages pretty bad.
Clinton R. Nixon
CRN Games

JohnU

General population welcome?  Or is this more for game designers tweeking their demos?

Thanks, really looking forward to the IPR/Forge booth.

Clinton R. Nixon

Quote from: JohnU on August 08, 2006, 01:27:29 PM
General population welcome?  Or is this more for game designers tweeking their demos?

John,

Demo-tweaking. My apologies - but there will be plenty of time for other play later. I don't expect this to be fun, actually - speed demoing isn't.
Clinton R. Nixon
CRN Games

TonyLB

I'll be there with the new revision of the Capes speed-demo.  I'm eager to learn other people's speed-demos, too.

Clinton ... do you have a ten minute demo for TSoY?  That would be HAWT!
Just published: Capes
New Project:  Misery Bubblegum

Michael S. Miller

Quote from: Clinton R. Nixon on August 08, 2006, 11:47:35 AM
Peoples of the Forge,

Wednesday night, I will be organizing a demo-fest.

As if anyone needed further proof that Clinton is THE MAN! I'll be there, With Great Power box in-hand.
Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!

Nathan P.

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters

Clinton R. Nixon

Quote from: TonyLB on August 08, 2006, 02:00:45 PM
Clinton ... do you have a ten minute demo for TSoY?  That would be HAWT!

Tony,

You meant the one I've run at every convention, including GenCon last year? Yes.
Clinton R. Nixon
CRN Games

TonyLB

Quote from: Clinton R. Nixon on August 08, 2006, 04:01:28 PM
You meant the one I've run at every convention, including GenCon last year? Yes.

Ah, my bad.  Inattentive.  I definitely want to see how you get the system across that fast.

GenCon is definitely getting me buzzed.
Just published: Capes
New Project:  Misery Bubblegum

John Harper

Agon: An ancient Greek RPG. Prove the glory of your name!

Ben Lehman

I'm pretty happy with the Polaris demo, but I'll be there to play everyone else's.

yrs--
--Ben

TonyLB

And to teach yours, right?

Because, man, I don't want to do the sock-puppets thing any more.
Just published: Capes
New Project:  Misery Bubblegum

Blankshield

I'll be there with the Death's Door demo kit.  The demo's pretty solid, but (I strongly suspect) runs over for time, so I need work there.

Plus, I want to get a whole whack of other folks' demos under my belt.

-J
I write games. My games don't have much in common with each other, except that I wrote them.

http://www.blankshieldpress.com/

joepub

You guys, I just want to say a big thank you for putting this Demo Fest on, wednesday night.
I, personally, got a lot out of it.

I had no idea what Dictionary of Mu was before Judd's demo.
I had no idea how Capes worked before Tony's demo.
I had no idea about a couple different games I sat in on.

Just those few hours of demo's gave me the confidence and understanding of the games to pitch them, to talk about them, and to get others excited about them.
And... in a pinch I could even have demo'd some of them.