The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:34:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
I think I get it now
Pages: [
1
]
« previous
next »
Author
Topic: I think I get it now (Read 1434 times)
rulvestad
Member
Posts: 6
I think I get it now
«
on:
August 11, 2006, 07:32:26 PM »
I posted this DitV AP (
http://www.indie-rpgs.com/forum/index.php?topic=20642.0
) a while back and since then I’ve been following and participating in a couple other threads. I’ve also reread the some of the original GNS essays and threads in the old theory forum. I think I get it now.
Let me rehash that DitV session to see if it makes sense. We didn’t like the setting because we approached it as Simulationists. We were primarily interested in exploring character and setting. The players approached it as “We’re Dogs, so this is how we act. The Faith says this, so we’re going to enforce it.” I, as GM, approached it as, "This is what's going on with these people, so they would act like this."
Whereas, it seems the intent of the game and a more Narrativist approach would be, “As players with a 21st century, urban outlook on life, the Faith and the Dogs are kind of messed up, how do I feel about that and how do I want to express it through my character?” My role in that Narrativist game would be, "I know you, my friends, have certain opinions, whether I know what they are or not, so how about we test those with this situation? How about if I push it even further?"
Also, one of the players engaged even less than the others. I think he strongly prefers Gamism, since he loves to have an unambiguous problem to solve by applying his character’s abilities. The system wasn't geared specifically to hook him in and his goal didn't perfectly mesh with the rest of us. It makes a lot of sense, because he and I have a lot in common concerning a search for something more coherent than our typical D&D game, but we often differ on specifics. Now that I realize (I think) that I default to Sim and he defaults to Gam, most of our differences make tons of sense.
Are those appropriate characterizations of the GNS modes? Does it sound like I actually get it or am I missing something?
thanks,
-Reed
Logged
Callan S.
Member
Posts: 3588
Re: I think I get it now
«
Reply #1 on:
August 11, 2006, 11:04:08 PM »
Quote from: rulvestad on August 11, 2006, 07:32:26 PM
Are those appropriate characterizations of the GNS modes? Does it sound like I actually get it or am I missing something?
I think the thing to look for is the practical upshot, rather than your grasp of the theory. Is it helping you see what might be the cause behind problems? And possibly even suggesting solutions to you? Then cool - only delve into understanding the theory when you feel it might help you further in such matters.
As a pure affirmation, I think your kicking ass so far!
Logged
Philosopher Gamer
<meaning></meaning>
rulvestad
Member
Posts: 6
Re: I think I get it now
«
Reply #2 on:
August 12, 2006, 08:09:26 AM »
Quote from: Callan S. on August 11, 2006, 11:04:08 PM
I think the thing to look for is the practical upshot, rather than your grasp of the theory. Is it helping you see what might be the cause behind problems? And possibly even suggesting solutions to you? Then cool - only delve into understanding the theory when you feel it might help you further in such matters.
As a pure affirmation, I think your kicking ass so far!
I totally agree. It seems the biggest benefit of understanding the theory is recognizing the source of issues that arise and setting expectations correctly to avoid or fix them. Or at least realizing that your style might never mesh with your buddy's.
To that end, I was pleased when it clicked for me, because the root of some issues I've had were suddenly clear.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum