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The Forge Archives
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The reverse engineering challenge
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Topic: The reverse engineering challenge (Read 8744 times)
Agent_Fresh
Guest
Re: The reverse engineering challenge
«
Reply #15 on:
August 24, 2006, 09:03:19 PM »
Just fired mine off.
Logged
Tomas HVM
Member
Posts: 244
Re: The reverse engineering challenge
«
Reply #16 on:
August 29, 2006, 05:37:10 AM »
Got sick, and so I did not do the sheet until today. Hope it's not too late...
Logged
Tomas HVM
writer, storyteller, games designer
www.fabula.no
Dustfather
Member
Posts: 6
Re: The reverse engineering challenge
«
Reply #17 on:
August 29, 2006, 02:04:00 PM »
So we getting sheets soon? :)
Logged
Tomas HVM
Member
Posts: 244
Re: The reverse engineering challenge
«
Reply #18 on:
August 30, 2006, 10:44:36 AM »
Looking forward to the challenge now! Some of the sheets looks to be pain in the a... to design a game from, but I kind of hope one of them will blow my way anyhow. Can't be worse than a complete failure whatever sheet I get, and it may be that the worst sheet is a blessing in disguise...
Logged
Tomas HVM
writer, storyteller, games designer
www.fabula.no
Kevin Allen Jr
Member
Posts: 36
Re: The reverse engineering challenge
«
Reply #19 on:
August 30, 2006, 01:45:51 PM »
Alright, the fix is in.
Part 2 has begun
Get cracking you beasts, make a game, send it to me when your done. You have till Sept 13th.
You must work alone; but you may talk with anyone you want about any part of the process. Games are better when they aren't made in a vacccuuume. BUT, lets put a big no-go on talking to the original designer of the sheet. You can't ask them for advice AND as the designer of a sheet, you can't offer it to the person makeing your game.
Asking for the font or image files is fair, though.
I use to many capitol letters.
We will work on voting on sheets when we work on voting on games. That PART 3, silly.
To the salt mines you slugs!
Logged
Primitive
: a game of savage adventure in the prehistoric world
NeuroZombie
Member
Posts: 24
Re: The reverse engineering challenge
«
Reply #20 on:
August 31, 2006, 12:26:00 PM »
I am so screwed with the sheet that fate has handed me! LOL!
Logged
NeuroZombie
http://www.neurozombie.com
Dustfather
Member
Posts: 6
Re: The reverse engineering challenge
«
Reply #21 on:
August 31, 2006, 04:01:25 PM »
Oh my, my, my :) Ok, to get cracking on a game for this sheet.
Logged
BeUrgaust
Member
Posts: 19
Mike "the Lensman" Wormley
Re: The reverse engineering challenge
«
Reply #22 on:
September 01, 2006, 11:48:39 AM »
I didn't get a sheet back. :(
Logged
Death and dice level all distinction. --
Samuel Foote
,
The Minor
Kevin Allen Jr
Member
Posts: 36
Re: The reverse engineering challenge
«
Reply #23 on:
September 01, 2006, 12:59:58 PM »
Mike, you are designing a game for Carl Muckenhoupt's sheet.
If you believe you were left out, go back to my site to check there has been updates of the list (if everything was kosher for you, don't worry, nothing has changed.
Logged
Primitive
: a game of savage adventure in the prehistoric world
BeUrgaust
Member
Posts: 19
Mike "the Lensman" Wormley
Re: The reverse engineering challenge
«
Reply #24 on:
September 02, 2006, 12:17:02 AM »
Oh okay, and Carl you're just mean!!
Logged
Death and dice level all distinction. --
Samuel Foote
,
The Minor
Dustfather
Member
Posts: 6
Re: The reverse engineering challenge
«
Reply #25 on:
September 06, 2006, 01:35:50 PM »
Well, this is taking me a little longer than I thought it would... you are an evil man Mr. Cleaver!
Logged
NeuroZombie
Member
Posts: 24
Re: The reverse engineering challenge
«
Reply #26 on:
September 07, 2006, 04:40:39 AM »
I have tried two different approches to my sheet and just cannot seem to get a workable RPG... I could probably do a board/card game out of it but... :(
Logged
NeuroZombie
http://www.neurozombie.com
andrew_kenrick
Member
Posts: 194
Re: The reverse engineering challenge
«
Reply #27 on:
September 07, 2006, 07:48:58 AM »
Neurozombie - could you somehow merge the idea you had for a board/card game with an rpg concept? Who's to say that the two can't overlap?
Which sheet did you end up with anyhoo?
Logged
Andrew Kenrick
www.steampowerpublishing.com
Dead of Night
- a pocket sized game of b-movie and slasher horror
BeUrgaust
Member
Posts: 19
Mike "the Lensman" Wormley
Re: The reverse engineering challenge
«
Reply #28 on:
September 07, 2006, 09:31:32 PM »
I'm having troubles pulling what the abbreviations on the character sheet for the main stats mean. It seems from the rest of the sheet that language itself is a primary mechanic but I can't figure out the following are abbreviations for:
IRA
INV
AVA
LUX
GUL
ACE
SUP
Could I get suggestions from everyone except Mr. Muckenhoupt.
Logged
Death and dice level all distinction. --
Samuel Foote
,
The Minor
thwaak
Member
Posts: 54
Feeling Scairy
Re: The reverse engineering challenge
«
Reply #29 on:
September 08, 2006, 07:02:28 AM »
Quote from: BeUrgaust on September 07, 2006, 09:31:32 PM
I'm having troubles pulling what the abbreviations on the character sheet for the main stats mean. It seems from the rest of the sheet that language itself is a primary mechanic but I can't figure out the following are abbreviations for:
IRA
INV
AVA
LUX
GUL
ACE
SUP
Could I get suggestions from everyone except Mr. Muckenhoupt.
The easiest thing to think of is grab a dictionary and look up those three letters for each and see what words follow. For example:
SUP leads to Superior, Supportive, Superlative, Supreme, Supper, Suppose, Supposition....
If the game is about language, then look through a dictionary and take words that relate to language that start with your 'prefix'.
Good Luck
Logged
- Brent Wolke
Currently writing Scairy Tales for Savage Worlds.
Currently mucking with Animated Heroes for
myself
.
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