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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Afraid] Rules quesion  (Read 668 times)
Spooky Fanboy
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Posts: 585


« on: August 25, 2006, 03:01:17 PM »

In the examples provided for Afraid, one of them has the GM making the stakes "If I win, his head gets chopped off."

Rules-wise how does that work:

1) In regard to PCs?

2) In regard to NPCs that the PCs are trying to protect?

3) In regard to PCs whose players *want* their characters to die?

4) In regard to The Monster?
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lumpley
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« Reply #1 on: August 25, 2006, 03:16:06 PM »

In all cases, whichever player wins the conflict gets resolution of what's at stake, this being the head in question. The point of the example isn't that if you win, your character totally chops his head off; the point is that if you win, you resolve the question of his head in your character's favor.

In all cases, announcing that the conflict is over his head requires that his head be, legitimately, at issue. Meaning that the potential chopper have sufficient access to his head to credibly threaten it with chopping, in this case.

Rules-wise, the variables you're introducing aren't variables. You roll dice, raise and see, escalate, ultimately someone gives or someone wins, and you resolve the conflict accordingly.

If you want to, you can ask me about more specific examples; maybe I'm missing the point of your question. Set the stage, name the characters, give some dice and some raises and sees.

-Vincent
« Last Edit: August 25, 2006, 03:25:53 PM by lumpley » Logged
lumpley
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« Reply #2 on: August 25, 2006, 03:23:38 PM »

Oh hey, this appears just a bit lower in the document you're referring to:

Quote
Dying:
There are two circumstances under which your character will die.
First, when you roll a 20 for fallout.
Second, when your character's life is at stake in a conflict, and the winner of the conflict resolves that your character loses her life.
There's no recourse; under those circumstances, your character's dead.

That might answer your (1) and (3) more concretely. You can imagine that the game treats NPCs just as harshly as PCs (moreso, in fact), so the answer to your (2) and (4) is the same answer. If a character's life's at stake, the character's life's at stake.

Anybody who doesn't know already, Afraid lives here.

-Vincent
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Spooky Fanboy
Member

Posts: 585


« Reply #3 on: August 25, 2006, 06:23:34 PM »

Oh hey, this appears just a bit lower in the document you're referring to:

Quote
Dying:
There are two circumstances under which your character will die.
First, when you roll a 20 for fallout.
Second, when your character's life is at stake in a conflict, and the winner of the conflict resolves that your character loses her life.
There's no recourse; under those circumstances, your character's dead.

That might answer your (1) and (3) more concretely. You can imagine that the game treats NPCs just as harshly as PCs (moreso, in fact), so the answer to your (2) and (4) is the same answer. If a character's life's at stake, the character's life's at stake.

Anybody who doesn't know already, Afraid lives here.

-Vincent

Okay, so unlike DiTV, unless I've really misunderstood Dogs, it's possible to die from not having enough dice to continue to sucessfully Escalate, when the Stakes include your character's life. But other than that, treat the characters as having the same level of player-protection as in Dogs.
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