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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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MACE, High Point, November 10-12
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Topic: MACE, High Point, November 10-12 (Read 5437 times)
rafael
Member
Posts: 174
Writer/Designer, the Books of Pandemonium
Re: MACE, High Point, November 10-12
«
Reply #30 on:
September 13, 2006, 01:56:30 PM »
Yo,
David, yeah, I'm running three games on Saturday. But I don't have anything for Sunday at that time slot (not gonna be there), so it looks like this wouldn't work out.
I misunderstood your initial post -- I thought you were just looking for games to GM at the con. I'm sorry about the confusion.
-- Rafael
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Rafael Chandler, Neoplastic Press
The Books of Pandemonium
David Artman
Member
Posts: 570
Designer & Producer
Re: MACE, High Point, November 10-12
«
Reply #31 on:
September 14, 2006, 06:24:12 AM »
Quote from: rafael on September 13, 2006, 01:56:30 PM
I misunderstood your initial post -- I thought you were just looking for games to GM at the con. I'm sorry about the confusion.
YOU'RE sorry? That's generous, as *I* am the one making this harder than it has to be. :-)
In fact, your thoughts were correct, up to a point--I
was
looking for games with a plan to solo on my own table. After initial queries, however, it turned out that we couldn't get another table for indie RPGs; so I changed the plan to being an assistant or replacement, not a soloist. That's where I'm at now: seeing if and how I can help out already-registered sessions.
Thanks for the initial offer, though; and *I'm* sorry for the confusion;
David
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Designer -
GLASS
,
Icehouse Games
Editor -
Perfect
,
Passages
Sovem
Member
Posts: 94
J.F.Halsey
Re: MACE, High Point, November 10-12
«
Reply #32 on:
September 14, 2006, 10:38:10 AM »
Holy crap... a convention? In High Point? And I've never heard of it?!
Man, this is awesome. I just happened to see this thread listed in the "Latest Post", otherwise I never would have heard of it.
So I'm dying to go, now. But I've never been to a convention before--can anyone give me some information? And I don't mean like a website or anything, I'm talking about experience. What do people do at a convention? How do you sign up for demos? What should I expect? That kind of thing.
Aww man, I'm so excited! And members of the Forge who live so close--who knew? (I live downtown G'boro, by the way).
If y'all don't want to clutter up this thread, feel free to PM or email.
Thanks!!
John
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Mythos Initiative
Divinity Horizons Power 19
Jason Morningstar
Member
Posts: 1428
Re: MACE, High Point, November 10-12
«
Reply #33 on:
September 18, 2006, 11:26:52 AM »
Hi John,
Greensboro represent! I'm married to a fiercely proud UNCG alumna.
This probably isn't the place to discuss what MACE is like, but bring it over to story-games.com or PM me and we can chat until dawn.
--Jason
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Grey Ranks: Child Soldiers, Warsaw, 1944
ShaneJackson
Member
Posts: 14
Re: MACE, High Point, November 10-12
«
Reply #34 on:
September 28, 2006, 01:51:24 AM »
Will some kind soul show me how to play Dogs in the Vineyard at MACE? I usually GM things, but I haven't wrapped my brain around Dogs yet and would like someone experienced to show me how it should work. I can probably scrounge up a few more potential players.
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Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
Re: MACE, High Point, November 10-12
«
Reply #35 on:
September 28, 2006, 03:47:29 AM »
I just checked the schedule, and it doesn't appear that any Dogs is going down this year. There's lots of other stuff going on, though.
-Andy
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The Story Games Community
- It's like RPGNet for small press games and new play styles.
ShaneJackson
Member
Posts: 14
Re: MACE, High Point, November 10-12
«
Reply #36 on:
September 28, 2006, 11:26:01 PM »
Quote from: Andy Kitkowski on September 28, 2006, 03:47:29 AM
I just checked the schedule, and it doesn't appear that any Dogs is going down this year. There's lots of other stuff going on, though.
-Andy
Yeah, I was surprised and disappointed by that. The other game I'd really like to play before I run it is HeroQuest. Still, I'm sure I'll keep myself occupied.
I haven't attended MACE before. Is there any pick-up gaming, or do most people stick to the scheduled events?
--Shane
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Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
Re: MACE, High Point, November 10-12
«
Reply #37 on:
September 29, 2006, 03:47:15 AM »
There can be pickup games, but most folks do just sit in on scheduled events.
-Andy
Logged
The Story Games Community
- It's like RPGNet for small press games and new play styles.
Eric Provost
Member
Posts: 581
Re: MACE, High Point, November 10-12
«
Reply #38 on:
September 29, 2006, 06:32:31 AM »
Yeah, no DitV unfortunately. Last year I was the one to run Dogs at MACE, but I've kinda given up on running it at conventions. It's exhausting trying to get to all the good stuff in just four hours.
But here's a list of Forgie-type stuff that is going to be at MACE this year, in no particular order;
Tenra Bansho Zero
Burning Wheel/Burning Empires Demos with Luke himself
Dread
My Life with Master
The Infected
The Shab-al-Hiri Roach
The Mountain Witch
Primetime Adventures
And, if enough indie-minded folks show up, I'm sure you'll be able to find players for just about anything you want to get a game of.
-Eric
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Eric's RPGs
My Bloggy
Eric Provost
Member
Posts: 581
Re: MACE, High Point, November 10-12
«
Reply #39 on:
September 29, 2006, 06:58:40 AM »
Dang, I somehow managed to miss to indie games on the list. And I was looking right at them when I was writing too.
The Shadow of Yesterday
Cold City
Forgie games are all over MACE this year.
If any of you NC locals are hesitating about showing up this year, then stop. Drag your ass to MACE. Ron McClung, the RPG organizer, is a little nervous about filling all the indie tables. I think it would be totally awesome if we had our indie tables full to the gills so that Ron wouldn't ever have to worry about us again. I want Ron to think
I need more of these indie people next year!
So, if you want there to be a local con where you can be confident about finding the indie scene, MACE might just end up being that. But this year might just be pivotal in making it happen.
Show up. Bring your friends. Let's show MACE the crazy excitement of indie gamers.
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Eric's RPGs
My Bloggy
Mel White
Member
Posts: 93
Re: MACE, High Point, November 10-12
«
Reply #40 on:
October 12, 2006, 07:50:01 AM »
Ganakagok will also be at MACE! Saturday night...
Mel
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Virtual Play: A podcast of roleplaying games
http://virtualplay.podbus.com
forlorn1
Member
Posts: 16
Re: MACE, High Point, November 10-12
«
Reply #41 on:
October 12, 2006, 01:06:39 PM »
And I',m running Inspectres Saturday night...
jeff
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David Artman
Member
Posts: 570
Designer & Producer
Re: MACE, High Point, November 10-12
«
Reply #42 on:
October 13, 2006, 07:23:28 AM »
Looks like I'll be able to bring along Perfect (and maybe Passages, by then), if it will help fill out the Sunday morning round-up options.
David
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Designer -
GLASS
,
Icehouse Games
Editor -
Perfect
,
Passages
rafael
Member
Posts: 174
Writer/Designer, the Books of Pandemonium
Re: MACE, High Point, November 10-12
«
Reply #43 on:
October 13, 2006, 04:40:46 PM »
Well, I originally wasn't going to run anything on Sunday. But, after thinking about it, I decided to go ahead, so I'll be running a total of five sessions of Dread at MACE. Yikes.
-- Rafael
Logged
Rafael Chandler, Neoplastic Press
The Books of Pandemonium
Jason Morningstar
Member
Posts: 1428
Re: MACE, High Point, November 10-12
«
Reply #44 on:
October 16, 2006, 10:08:18 AM »
Check the MACE "indie"-flagged line-up:
Tenra Bansho (x2), Tahara/Arbiter, The Infected (x3), Shab-al-Hiri Roach (x2), PTA (x2), Little Fears (x2), Burning Empires (constant demos, one full session), TSOY, Dread (x5), Cold City, Garage Band, InSpectres, Burning Wheel, Ganakagok, My Life With Master, Mountain Witch. Plus an "indie games roundup" pick-up session. 27 sessions, plus demos.
Not only is that a lot of independent gaming goodness, but there are two games on there I have never heard of. Super exciting!
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Grey Ranks: Child Soldiers, Warsaw, 1944
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