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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [DitV] IIEE and Giving  (Read 888 times)
Thomas Lawrence
Member

Posts: 40


« on: September 20, 2006, 06:26:02 PM »

When you Give in a conflict as a response to a Raise, what happens to the narrated input in the raise?

If I Reverse the Blow, the Intent and Initiation of the Raise remain but the Execution serves to give the oppsoite effect to that intended.
If I Block or Dodge, the Intent and Initiation of the Raise remain but the Execution is essentially negated.
If I Take the Blow, the Intent, Initiation and Execution of the Raise all stand, although the actual Effects are dictated by Fallout (and also by winning the conflict, wth regard to the stakes)

But what happens if you Raise, and then I Give? The rules say you might do this is order to avoid a Blow you don't want to Take, and I see how that works mechanically, as by gving you avoid accruing any more fallout (although losing the stakes, of course). But how does it work in terms of imaginitve content?

Say my Raise is "I shoot at your head". I could Reverse the Blow with "I duck and the Bullet Rricohets toback toward you!", Block or Dodge with "I throw myself behind cover" and Take the Blow with "The bullet smacks into me hard". But say I Give - what happens to that bullet? Evidently I haven't stopped it (I didn't have te dice, presumably), but it seems weird to narrate that it smcks into me as directed but I still don't take any Fallout consequently.
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Moreno R.
Member

Posts: 389


« Reply #1 on: September 20, 2006, 06:43:56 PM »

I always treated "giving" as a sort of a "block this raise" card that cost you the stakes. In your example, I would treat giving as very similar to "block".

How similar? Well, for me it's a block that you get to do by giving up. For example, in a argument, you could "block" your opponent carefully worded argument saying something like "OK, OK, I don't want to hear anything about it anymore, do what you want". If you try to block it, instead, you can do it (refuting the argument, for example) or you can take the blow (making a fool of yourself trying to debate, for example)

In a gunfight, it could mean that you run like hell and get out of town in an hail of bullets (that you dodge running away). Or, if the character's life that it's a stake, you could say that the last shot miss you as you slump on the ground from the blood you already lost

(by the rules I think that you could even say that the bullets hit you and assign the previous fallout to this new wound. You have the right to narrate what happened and what exactly is the fallout you got. This could be used to justify all the D10s of fallout that you took the previous rounds without ever narrating being hit by a bullet)

I am not really sure that this is the "right" way to play it, but it's a way that work well with our gaming group.
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Ciao,
Moreno.

(Excuse my errors, English is not my native language. I'm Italian.)
lumpley
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« Reply #2 on: September 21, 2006, 04:19:56 AM »

Exactly! Make a free block or dodge, then say how you give.

"The bullet whips past my ear and I'm like, 'holy... Stop shooting! Don't shoot me! I give!' and I throw my guns on the ground."

-Vincent
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Thomas Lawrence
Member

Posts: 40


« Reply #3 on: September 21, 2006, 06:37:14 AM »

Awesome, that makes two tons of sense.
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