The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:48:01 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
SS Dogs breaking the game - split
Pages: [
1
]
« previous
next »
Author
Topic: SS Dogs breaking the game - split (Read 788 times)
Copperhead
Member
Posts: 9
SS Dogs breaking the game - split
«
on:
September 24, 2006, 09:44:30 PM »
Quote from: Spooky Fanboy on September 20, 2005, 03:28:14 PM
Quote from: Sydney Freedberg on September 20, 2005, 02:08:46 PM
The SS game wouldn't work because the SS aren't heroes: they ARE the hostile elements from Outside dressed up in uniforms and given authority. If they are considered heroes (with Nazism given the stamp of the One True Way...uggh!), then they still pull double duty as being both. If there is no way the players can find the characters heroic, then there is no way a town will find them heroic, and much of their moral authority is diminished, and must be bolstered by fear.
See, I have been reading this thread since I got into Dogs (very recently), with a growing sense of disquiet..... But I really must chime in with my two cents, old as this post is. At the very least, so I can have it out and be done with it.
We, in our present liberal and relatively caring society forget that millions of more or less ordinary people have a very different viewpoint and relationship with the SS and it's members. While a great deal of the glowing praise for the SS was pure propoganda, there was substantial support back home for their existence. So, in the context of this game, the characters would be heroes. But it's true, the game breaks down at this point because the players (unless they are very disturbed) are not going to feel heroic.... But I had to point out, that while the characters won't find themselves in the cast of heroes, the NPC's in the town just might.
Logged
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
Copperhead
Member
Posts: 9
Re: Alternative settings - why racist Dogs break the game
«
Reply #1 on:
September 24, 2006, 09:48:19 PM »
And yes, I realise I messed up with the interface. The part at the bottom is mine.
Logged
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: SS Dogs breaking the game - split
«
Reply #2 on:
September 25, 2006, 07:05:32 AM »
That NPCs — who aren't, of course, real people — see the PCs as heroes has nothing to do with whether the players can play them as
protagonists
.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Copperhead
Member
Posts: 9
Re: SS Dogs breaking the game - split
«
Reply #3 on:
September 25, 2006, 09:20:04 AM »
You're right... of course there are examples of how the SS themselves began with a burning urge to be the heroes of the Fatherland and ended up realising themselves monster but with no option but to despair, revel in it or die.
I guess SSitV would have to be about the protaganists disillusionment with their "heroic" role, or their descent into abject inhumanity. Either way, it's an interesting, if short lived exercise.
Logged
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum