Forum changes: Editing of posts has been turned off until further notice.
Started by Levi Kornelsen, September 21, 2006, 04:31:17 PM
Quote from: Melinglor on October 04, 2006, 03:40:17 AMI'm a bit confused about one aspect of the Exchange: what's the governing factor for multiple exchanges? How does it work in practice? I get the multiple passes and calling of traits, then of course rolling to see who wins. But what then? Bob's and my characters are fighting, we call traits, each get 4 dice, then roll--Bob wins, I lose, and take an injury. Then we're done? Or we have to keep doing exchanges until I get a 1,2,3,4 sequence of injuries? What if I decide it's time to flee, say after Exchange 2? And for non-combat conflict, it's still more unclear--at what point are we "done" debating, or whatever? If a goal has a "you either haven't or you don't" quality, like "I get the McGuffin before he does!" is it necessarily one exchange? Sorry if I'm being dense; I've read the document a couple times and I just ain't seeing it.
Quote from: Melinglor on October 04, 2006, 11:47:10 AMOK, gotcha. What about changing goal for a multiple-exchange conflict, as in, "I'm losing the fight and badly wounded, now I want to flee?" Do you just go to a new conflict "If I win I get away", or is there a formal constraint on "getting out" of the "fight to the death" conflict?
Quote from: Ron Edwards on October 05, 2006, 08:36:28 AMI'm about done, I think. It's been a great pair of threads.