Forum changes: Editing of posts has been turned off until further notice.
Started by Jared A. Sorensen, May 16, 2002, 08:39:30 PM
Quote from: unodiabloI don't have much to add to this conversation, but I have a question... Back in the day when we were still playing D&D, we used to use this old Dragon article that let you make your own unique 'class' by picking from the list of what any D&D char could do, and then you added up your total from those you chose and got a exp point modifier. So you could dump the things you didn't want, and add other little desired tricks from other classes... (i.e. a wizard with pick pockets and cleric spells) Was this us trying to drift towards Narrativism, or at least away from Simulationism, or do you think it was just a way of giving more 'protagonization' ability to the characters?