The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:07:17 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Galileo Games
(Moderator:
Brennan Taylor
)
Player's screen
Pages: [
1
]
« previous
next »
Author
Topic: Player's screen (Read 1943 times)
Rich Stokes
Member
Posts: 78
Player's screen
«
on:
November 06, 2006, 06:33:26 AM »
Hi Brennan,
Just finished reading the book and really looking forward to giving this system a shakedown.
In one of the Sons Of Kryos podcasts you mentioned a "Player's Screen" as your next product. Having read the rules, I can see why such a thing is desirable.
What's the deal with that? Were you serious? Is there going to be a nice PDF Player's screen with the Mortal Coil logo on?
Also, am I reading passions correctly?
You can invoke a passion once per session per point of rating that passion has.
You gain a point of a passion by invoking that passion twice or more during a session.
How do you get a passion at a rating of 1 to increase? Or can't you?
Logged
The poster previously known as RichKS
Brennan Taylor
Moderator
Member
Posts: 499
Re: Player's screen
«
Reply #1 on:
November 06, 2006, 04:24:23 PM »
Quote from: Rich Stokes on November 06, 2006, 06:33:26 AM
In one of the Sons Of Kryos podcasts you mentioned a "Player's Screen" as your next product. Having read the rules, I can see why such a thing is desirable.
What's the deal with that? Were you serious? Is there going to be a nice PDF Player's screen with the Mortal Coil logo on?
I was serious. I just haven't gotten to that yet. The player's screen will use some of the art from the book, and I will work that out sometime soon.
Quote from: Rich Stokes on November 06, 2006, 06:33:26 AM
Also, am I reading passions correctly?
You can invoke a passion once per session per point of rating that passion has.
You gain a point of a passion by invoking that passion twice or more during a session.
How do you get a passion at a rating of 1 to increase? Or can't you?
Not quite. You get a pool of passion tokens equal to the
number
of passions you have. If you have two passions, you get two tokens, if you have three passions, you get three tokens. This is independent of the value of the passions.
You can spend these tokens during play to call on any passion you like, for a bonus equal to the passion's value. If I have a 3-point hate, and I call on it with one token, I get a +3 to the action on which the token was spent. I can spend another token later to use the same passion, but if I do, it goes up to 4 points in value, and another passion must go down.
Was that helpful?
Logged
-- Brennan Taylor
Why Is a Raven Like a Writing Desk?
Indie Press Revolution
Galileo Games, Inc.
Rich Stokes
Member
Posts: 78
Re: Player's screen
«
Reply #2 on:
November 07, 2006, 05:29:14 AM »
Ahhhh, I see!
So you can invoke passions as many times as you wish per session, regardless of their rating, provided you have passion points to spend in doing so. And you start a session with a number of passion points equal to the number of individual passions you have.
So in an extreme case, you have a character with 5, one point passions. That character will start with 5 passion points and could invoke the same passion 5 time in a given session.
That makes much more sense, I must have misread that part of the book.
Neat system, I'm a little wary of the lack of dice combined with lack of GM fiat. But reading the book, it seems like this system genuinely does have the sense of tension without either of those things.
One final thing though, any chance of a summary sheet I can print and have handy on the table during play? I mean, the summary pages in the rulebook are excellent, but they are spread throughout the volume and not particularly easy to find on the fly. Having them separately (say as an 8 page booklet thingie) would be very handy indeed.
Logged
The poster previously known as RichKS
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum