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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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Dog Eared Designs
(Moderator:
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Matt's one paragrapgh take on NBC's Heroes?
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Topic: Matt's one paragrapgh take on NBC's Heroes? (Read 2301 times)
DaveyJJ
Member
Posts: 30
Matt's one paragrapgh take on NBC's Heroes?
«
on:
November 06, 2006, 10:05:07 AM »
I wonder what Matt would write if he had to compose a single paragraph about NBC's new show
Heroes
, in the same vein as he wrote about
Lost
and
Six Feet Under
and
Firefly
and
Battlestar Galactica
(pages 4-5 in PtA)?
Hmm ... Matt? :)
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Matt Wilson
Moderator
Member
Posts: 1121
student, second edition
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #1 on:
November 06, 2006, 03:46:56 PM »
Hey, sorry, but I've never watched it. My wife watched a couple eps and gave up on it. I trust her taste, and my schedule is a little tight right now, so I never bothered.
Her biggest PTA recommendation, though, is The Nine. Anybody watched that?
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-Matt
Dog-eared Designs
Valamir
Member
Posts: 5574
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #2 on:
November 07, 2006, 10:14:02 AM »
Heroes is available on I-tunes Matt, so if you find a chunk of time to spare I recommend checking it out.
It has a very deliberate pace and the pilot and first couple of episodes are alot of stage setting...things progress pretty slowly because there's quite a few characters and unlike...say Firefly...which had a ton of characters all in the same spot, all of the Heroes characters are scattered around the world...so fitting scene time for each in a 45 minute episode means not much plot progression. As events start drawing these people together I suspect that will pick up.
5 episodes in, and I'm totally hooked. Lots of speculation, but its not even clear yet who of the characters are "good guys" and who are "bad guys".
Each set of characters has its own issues, so if I were to do it in PTA I'd do short 1-3 episode "series" for each character / location and then run a larger series as they come together.
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Ralph Mazza
Universalis: The Game of Unlimited Stories
Lance D. Allen
Member
Posts: 1962
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #3 on:
November 07, 2006, 03:33:35 PM »
I'll second Ralph's enthusiasm. Heroes is a really good show.
And while my experience with PTA is limited to one lackluster session, his pacing advice seems like a good one. I almost wish that the actual series did it that way, though obviously I can see why they wouldn't.
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~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
John Harper
Member
Posts: 1054
flip you for real
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #4 on:
November 08, 2006, 04:40:28 PM »
Yep, Heroes is definitely worth watching. Episode 4 kicks it into high gear. It does the PTA-style issue thing pretty well.
It's on the "dumb it down" end of the TV spectrum, though. Be prepared to cringe every now and then as the show patiently holds your hand. It's still a good show! I just wish they didn't pander quite as often as they do.
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Agon
: An ancient Greek RPG. Prove the glory of your name!
scififan9009
Guest
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #5 on:
November 21, 2006, 05:53:53 PM »
Hi, I hope this isn't against board guidelines or something. I frequent a Heroes forum and they are planning on starting an RPG. They have some really great fan art and a Map of Heroes which is a Google Earth map of all their members (myself included.)
Anyway, the URL is
http://www.superhiro.org
and the site's owner said he wants to start an RPG and is looking for suggestions. I found this forum while looking for ideas to contribute.
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chrisn
Member
Posts: 9
Re: Matt's one paragrapgh take on NBC's Heroes?
«
Reply #6 on:
December 11, 2006, 02:20:46 PM »
Watching Heroes this past weekend I was struck by another PtA greatness: Precognition (and, by extension, that other hackneyed plot device: prophecies) really work well in PtA because they're not vague plot hints by the GM, instead they're collective agreements by everyone involved. I don't know any other system that could make such things work. Now I want to work them into my game.
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