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Started by Eric J., May 20, 2002, 10:00:58 AM
Quote from: PyronTheir intrensic function in many RPGs is simply based off of their use in D&D (original).
QuoteMy belief is that RPGs only use should be to simplify effects of reality to game mechanics. In which case, I don't belive that classes have virtually any practical use. Abilites granted by classes don't need training. No one, in reality, neatly fits into the classes. Class descriptions are usually a reflexion of a sterotyped character.
QuoteD20 sucks (I can't help but mention this). Any comments?
QuoteI'm creating an RPG right now, and I'm using levels but not classes which goes against my original idea to use classes but not levels! I, however, feel justified in my desision. Comments?
Quote from: PyronMy belief is that RPGs only use should be to simplify effects of reality to game mechanics.
QuoteNo one, in reality, neatly fits into the classes.
QuoteWhat a class does is codify the central features of an individual into a "standard" form
Quote from: Ron Edwards"Class" in the sense of a role does not necessarily correspond to "character's job in the game-world." That's a serious issue and has been confounded for decades. It's why playing D&D is so aggravating when characters say "magic-user" in-character, as if that were an in-game-world term.
QuoteMy belief is that RPGs only use should be to simplify effects of reality to game mechanics.
QuoteSo, the issue that becomes not "are classes a realistic portrayal of reality", but rather "are classes an effective means of modeling reality for a specific purpose".
Quote from: PyronYou are correct in that. However, I took great care to say that they don't qualify for MY objective. I take care when I speak to clearly state when I am voicing my opinion.
QuoteI care to think that to conitnue the class philosophy, is to continue a philosophy that was created to steriotype characters for dungeon crawls. You can change it to steriotype something else, but doing so can REALLY limity the sytem.