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The Forge Archives
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Playtesting
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Dice Pool Change and Conflict Resolution
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Topic: Dice Pool Change and Conflict Resolution (Read 884 times)
mratomek
Member
Posts: 165
Dice Pool Change and Conflict Resolution
«
on:
November 16, 2006, 05:52:17 PM »
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6, D6; etc.
That seemed to throw people.
So I have decided to go wiht the tried and true 2D6--but with a small twist. A character must score higher than his opponent in order to hit him. The roll is open ended, so the higher the total, the greater the damage that can be done.
Now, since the game is super heroes, I wanted it to have superlative moments. So, if you roll doubles, you double your total dice. Double 6s is worth 24; double 5s, 20; double 4s, 15; etc.
It seems to work great. Just wondering if there was any insight out there.
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MrAtomek
Once upon a time ... the Earth needed to be saved ... on a regular basis.
Super Force Seven
Tactical RPG / Miniatures Wargame
www.superforceseven.com
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Dice Pool Change and Conflict Resolution
«
Reply #1 on:
November 17, 2006, 07:51:34 AM »
When you say, "it seems to work great," is that from playtesting?
If so, then this should go into the Playtesting forum.
Once the thread finds a home (here or there), then I'll chime in with some comments.
Best, Ron
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mratomek
Member
Posts: 165
Re: Dice Pool Change and Conflict Resolution
«
Reply #2 on:
November 17, 2006, 08:53:35 AM »
Hey Ron,
I wasn't sure where to post it. I thought about posting in playtesting, but the conversation could exist outside of a playtest session. So I thought it should go in here.
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MrAtomek
Once upon a time ... the Earth needed to be saved ... on a regular basis.
Super Force Seven
Tactical RPG / Miniatures Wargame
www.superforceseven.com
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Dice Pool Change and Conflict Resolution
«
Reply #3 on:
November 17, 2006, 09:34:35 PM »
With respect, that doesn't answer my question. I realize it may have seemed like it did when you were typing, but look at it from my point of view - I can only go by what you actually type.
Have you playtested the resolution system you're describing? I can't read your mind or know what you mean, you have to say yes or no.
Best, Ron
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mratomek
Member
Posts: 165
Re: Dice Pool Change and Conflict Resolution
«
Reply #4 on:
November 18, 2006, 09:37:37 PM »
I have playtested this resolution system so further discussen will be held in the Playtesting area.
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MrAtomek
Once upon a time ... the Earth needed to be saved ... on a regular basis.
Super Force Seven
Tactical RPG / Miniatures Wargame
www.superforceseven.com
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