The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:27:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Newbie "where are my skills" questions
Pages: [
1
]
« previous
next »
Author
Topic: Newbie "where are my skills" questions (Read 847 times)
Rampage
Member
Posts: 26
Serial Inquirer
Newbie "where are my skills" questions
«
on:
December 26, 2006, 11:27:16 AM »
I got my Sorcerer books and, guess what? I have questions! :) I'm posting 'em grouped by themes. First is about cover/skills (not task/conflict resolution)
1. Say a PC has Cover:Stamp Collector and wants pick a lock. Given there's no direct relation between both, cover doesn't apply. So what does the PC roll? 1 dice vs an arbitrary set number because even if he hasn't got a clue we assume sorcerers are pretty smart and could figure out how a basic lock works, so he gets 1?
2. Same PC decides to attend intensive lockpicking 101 for a week, good enough to get him the basic skills of the trade. Does this translate into an additional Cover/Past?
Logged
Pseudonym, Not Persona
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Newbie "where are my skills" questions
«
Reply #1 on:
December 26, 2006, 01:46:36 PM »
Hiya,
I like questions.
#1: Yes, you have it correct. He gets a single die.
Except
... note that the rules always give the option of saying, "Forget it," giving him no chance at all. This is important because usually the entire group including the GM agrees simultaneously (which is how you know when to apply the option). When that happens, it overrides the single-die option. He can't say, "But I always get a single die!" if the whole group gives him The Look which means, as you know, "that's lame."
All of this is an informal way to say that Cover defines a range of plausible action that aesthetically suits that character. Going out of that range expands to a wider, surrounding zone which applies in the sense of "anyone in our game should have a shot at this," but going further out into the zone of "that's lame" should be called for what it is.
Oh yes, one other point - many other score descriptors (for Stamina and Will especially) will imply ranges of expertise that are not found in the Cover score, but they are treated exactly the same. So someone might have "Combat trained" for Stamina, and "Accountant" for Cover. Obviously this character will not roll a mere single die when doing combat-oriented stuff which happens not to be fighting, but instead will use the Stamina dice.
#2. No. That sort of thing is strictly reserved for the character improvement/alteration system that is applied after a character resolves his or her Kicker. That system permits changing the character's Cover descriptor.
Best, Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum