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[Kapcon 16] How to run a medical procedural show using Primetime Adventures
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Topic: [Kapcon 16] How to run a medical procedural show using Primetime Adventures (Read 1952 times)
hix
Member
Posts: 531
Steve Hickey
[Kapcon 16] How to run a medical procedural show using Primetime Adventures
«
on:
January 27, 2007, 11:46:56 PM »
b]
1. List out a whole bunch of symptoms to draw on and throw in.
<
2. Empower the players
<
<
4. Choose a starting symptom
<
5. Describe the patient in clinical terms.
<
6. Have a whiteboard
<
7. Force the players to generate possibilities for what could be wrong.
<
Throw in a new symptom. Make their treatment send the patient into a life-threatening seizure or lycanthropic transformation.
The patient should be in jeopardy until the budget runs out
1. List out a whole bunch of symptoms to draw on and throw in.
2. Empower the players
<
<
4. Choose a starting symptom
<
5. Describe the patient in clinical terms.
<
6. Have a whiteboard
<
7. Force the players to generate possibilities for what could be wrong.
<
Throw in a new symptom. Make their treatment send the patient into a life-threatening seizure or lycanthropic transformation.
The patient should be in jeopardy until the budget runs out.
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
James_Nostack
Member
Posts: 642
Re: [Kapcon 16] How to run a medical procedural show using Primetime Adventures
«
Reply #1 on:
January 28, 2007, 06:30:00 AM »
Hi Steve! It sounds like you've really got the plot of
House
, and other medical dramas, perfectly. But I'm wondering: how did the characters' issues or connections come into play?
House
really isn't about the patient at all, except to the extent that the patient forces the doctors to strain their relationships and make risky, possibly unethical decisions. It seems to me that
Primetime Adventures
could do this very well. Did this come up in play?
Somewhat off topic: the thing that I think makes
House
unique among medical dramas is the patient is always to blame. There's always this scene where House confronts the patient and is like, "You can stop bullshitting us now. You know I know you know what's really wrong with you. The reason your eyeballs are falling out of your head, and your stomach is turning to stone, and your testicles are full of bees, is because you're (choose one: lazy, lonely, scaredy-cat, ugly, too sexy, nerdy, well-meaning, religious, want to embarrass me). You're pathetic! I'm going to make you feel horrible, because the audience loves it when I cut loose, but then I'll have the decency to feel guilty about it in secret."
Logged
--Stack
hix
Member
Posts: 531
Steve Hickey
Re: [Kapcon 16] How to run a medical procedural show using Primetime Adventures
«
Reply #2 on:
January 29, 2007, 01:51:48 PM »
url=http://www.indie-rpgs.com/forum/index.php?topic=13089.msg139768#msg139768]Clehrich's post on abductive reasoning and how to solve mysteries.
Clehrich's post on abductive reasoning and how to solve mysteries[/url].
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
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