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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Kapcon 16] How to run a medical procedural show using Primetime Adventures  (Read 1952 times)
hix
Member

Posts: 531

Steve Hickey


« on: January 27, 2007, 11:46:56 PM »

b]1. List out a whole bunch of symptoms to draw on and throw in.<2. Empower the players<<4. Choose a starting symptom<5. Describe the patient in clinical terms.<6. Have a whiteboard<7. Force the players to generate possibilities for what could be wrong.<

Throw in a new symptom. Make their treatment send the patient into a life-threatening seizure or lycanthropic transformation.

The patient should be in jeopardy until the budget runs out1. List out a whole bunch of symptoms to draw on and throw in.2. Empower the players<<4. Choose a starting symptom<5. Describe the patient in clinical terms.<6. Have a whiteboard<7. Force the players to generate possibilities for what could be wrong.<

Throw in a new symptom. Make their treatment send the patient into a life-threatening seizure or lycanthropic transformation.

The patient should be in jeopardy until the budget runs out.
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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
James_Nostack
Member

Posts: 642


« Reply #1 on: January 28, 2007, 06:30:00 AM »

Hi Steve!  It sounds like you've really got the plot of House, and other medical dramas, perfectly.  But I'm wondering: how did the characters' issues or connections come into play?  House really isn't about the patient at all, except to the extent that the patient forces the doctors to strain their relationships and make risky, possibly unethical decisions.  It seems to me that Primetime Adventures could do this very well.  Did this come up in play?

Somewhat off topic: the thing that I think makes House unique among medical dramas is the patient is always to blame.  There's always this scene where House confronts the patient and is like, "You can stop bullshitting us now.  You know I know you know what's really wrong with you.  The reason your eyeballs are falling out of your head, and your stomach is turning to stone, and your testicles are full of bees, is because you're (choose one: lazy, lonely, scaredy-cat, ugly, too sexy, nerdy, well-meaning, religious, want to embarrass me).  You're pathetic!  I'm going to make you feel horrible, because the audience loves it when I cut loose, but then I'll have the decency to feel guilty about it in secret."

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hix
Member

Posts: 531

Steve Hickey


« Reply #2 on: January 29, 2007, 01:51:48 PM »

url=http://www.indie-rpgs.com/forum/index.php?topic=13089.msg139768#msg139768]Clehrich's post on abductive reasoning and how to solve mysteries.


Clehrich's post on abductive reasoning and how to solve mysteries[/url].


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Cheers,
Steve

Gametime: a New Zealand blog about RPGs
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